deadeye's Forum Posts

  • deadeye. yours doesnt push it back up. it still overlaps.

    Well, I don't know what to tell you. All I know is it should work.

    In fact, it does work. Look at this example:

    http://www.mediafire.com/?hvgox9gyvvz

    Walk sideways into the protruding block. You will be pushed to the top because of the loop.

    It seems to me it's not so much a matter of whether the object is actually overlapping, but whether the image is rendering properly.

  • You don't need timedelta for a push-up loop, and that's not a loop.

    Here:

    http://www.mediafire.com/?z41xtvizkez

    Added some key control too, for feedback.

  • You can keep on using timedelta, just make a "push-up" loop to get your objects unstuck.

  • Poe

    Well then LET'S KEEP IT THAT WAY HAHAHAHAHAAAA

    Sorry

  • I tried a few. It always looked the same for me.

    But I'm mad that yours looks all crisp.

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  • Who sings that song?

  • It appears to be correct to me, it's just that the edges are blurred because of the zoom. At least on my screen.

    <img src="http://i28.tinypic.com/2wg4r3o.png">

    I've had problems with blurred edges on scaled-up sprites and tiled bg's in the past. As a result I've decided that all my future projects will just be 640x480 or higher. It's just too much of a pain dealing with the zoom in that way. There are other problems as well, when you get into parallax and such. I'd rather just scale my sprites up 2x and then import them...

  • As I can see, it's an Open Source, Free (as a freedom) aplication, so It would be cool if it would support the free systems...

    You should have stuck with this argument rather than go all

    Portability would be nice. There's already been some discussion about it. I suggest searching the forums...

  • Sounds excellent! I suppose I could wait another, oh, ten minutes or so while you square that away

    Just kidding, I'll be patient Good luck with it!

  • (I love Ashley more, though.)

    When are you going to stop beating that dead horse? It was funny for about ten seconds when you first did it. Now it's just plain irritating.

    On a related note, we need a "Sigs Off" option in the forum preferences.

    Hi, I'm Jason. I live in Oregon. I'm a grumpy old man.

  • Yeah, I use a separate collision sprite (just a simple rectangle) and position the animated sprite on top of it. The rectangle is the one that gets the platform movement and does all the work. The sprite is just there to look pretty.

  • Okay, it's a little later than I anticipated, but here's the page on Containers.

    Needs to be checked for accuracy.

  • Okay, all derailing aside now.

    Guess I wasn't clear I want to know how to make it not compleat an action when the left mouse button is pressed.

    If you want to perform a specific action, you need to make an event in your event sheet that defines that action.

    Have you read the tutorial? It goes into some of the basics of creating events.

    If you have't added the Mouse & Keyboard object to your layout, you won't be able to make events with the mouse. So be sure to add that.

    Other than that, read the tutorial on how to make basic events.

  • I'm 75% sure it's sarcasm, even if Ashley's awesome smartness could implement it.

    (yeah, it was just a joke)

  • To invert a condition right click on it and select "Invert condition."

    This will turn your "Left mouse is held down" into "Not Left Mouse is held down."

    1) No c++ required.

    Oh, didn't you know, Ashley's replacing Python support with C++