deadeye's Forum Posts

  • Uh-oh

    When I try to preview my LHiT project in .94 I get these:

    Faulting application construct.exe, version 1.0.0.1, faulting module msvcr80.dll, version 8.0.50727.1433, fault address 0x00015500.
    [/code:3d7e6b5l]
    
    [code:3d7e6b5l]
    Faulting application temp.exe, version 0.0.0.0, faulting module temp.exe, version 0.0.0.0, fault address 0x00064867.
    [/code:3d7e6b5l]
    
    [code:3d7e6b5l]
    Faulting application construct.exe, version 1.0.0.1, faulting module physics.csx, version 1.0.0.1, fault address 0x000116a0.
    [/code:3d7e6b5l]
    
    And finally, it crashes Dr Watson (maybe his monocle popped out and he choked on his tea or something):
    
    [code:3d7e6b5l]
    Faulting application drwtsn32.exe, version 5.1.2600.0, faulting module dbghelp.dll, version 5.1.2600.2180, fault address 0x0001295d.
    [/code:3d7e6b5l]
    
    It crashes when I try to build it too.  I've been able to run other stuff just fine, though.
  • Nice! Glad to see so many pesky crashes fixed up. Can't wait to give the souped-up rendering a test drive, too

  • Liji's only 14? Are you sure about that?

    Either way, I think it's kind of pointless trying to figure out who the culprit is. You're likely to get it wrong, and in the end it's just throwing more slander around.

  • That's a friggin sweet effect. Good job

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  • Wikipedia is okay on the surface, for browsing through general knowledge stuff, but underneath I absolutely hate how it works. "Clear position of bias" my Aunt Fanny... who better to talk about something than the person experiencing it? You shouldn't have to make such silly disclaimers like that.

    And they pull this stuff all the time. "Experts in the field" are generally not welcome to post on Wikipedia because Wikipedia doesn't want first-hand knowledge. Yet they'll let people upload pictures they took of their own privates as "reference photos." It's all ass-backwards there.

    Argh, Wikipedia drama. It's the dumbest form of drama

  • Oh, that old thing. I totally forgot about that. I should update that now that the platform movement's been updated. It doesn't work right any more. Glad you found it useful, though.

    Hmmm.

    A platformer starring Adolph Hitler... and a fangame. Technically, which is more loathesome?

    I am a terrible person

  • Ahaha, that should be an official "Redneck" language file included with the release

  • I... wrote a tutorial on animation?

    Anyway, without the cap to go on I'd venture the same guess as Doppel, it's probably a hierarchy thing with your event conditions.

    Also... USE HOE! Those farmers get all the booty

  • The problem is that the pushout won't work here, since Construct doesn't seem to recognize that the player sprite is overlaping. But it's displayed that way. So pushout has no effect, it's still (visually)overlaping 1px.

    If you're really concerned about that one little pixel overlap, I recommend Doppel's suggestion. Change it to a sprite and actually play it a little bit. See if you even notice when you're playing as opposed to staring at it completely still and wishing it weren't there.

    When you make a final game, I assume you'll have real platform graphics overlaid on top of your collision masks, so just keep that in mind when building levels. One pixel of visual overlap is a bug... but it's not a game-breaking bug. You should still able to move forward with your project. I'm sure by the time it's ready to go either Ashley will have fixed the bug or you will have come up with a creative solution to bypass it.

  • It's still a gradient whether you used a gradient tool or dithered it yourself. Dithering is just a way of creating a gradient between two colors.

  • Your artwork seems to be suffering Gradient Overload. You should really consider reigning that in. Generally speaking, large areas of pure gradient are a no-no. As is mixing many different gradients in one image. Two tips on using gradients: Make them subtle, and make them scarce.

    The gradient in the outline around your title is working great, but not when it's next to the big plain boxes. Keep the title, figure out something else for the boxes.

    As for the green-to-white gradient, it's much too harsh, especially considering there's text to be read there. Make the green end lighter, and make the white end a light green in the same hue. Or better still, stick with the gun-metal gray like in your title and just make it lighter so it's easier to read. In other words, something less dramatic.

    Your second set of sprites is a big improvement, though. You've taken the focus off the plain gradated orb and added some interesting detail. That's the key. Never put the focus on the gradient.

  • "Use search next time" is just Doppel's way of saying "hello." He comes from a land of strange customs.

  • You're doing what now? Trying to drag an event sheet into a layout?

    First off, I can't figure out why you'd want to. Second, when I try it nothing crashes. Nothing happens at all. Likewise, nothing happens when I drag an event sheet from the list into the event sheet editor (though maybe it should create an include? New feature, Ash?)

    Or do you mean that you can't reorder event sheets in the project bar? Because that does cause a crash for me.

  • That sure does looks like a bug.

  • When I add an event

    player overlaps solid -> close application

    it doesn't quit the app when I just let it drop on the top, although it visually overlaps. But when I move it in sidewards, it ends the application.

    Yep, that's pretty solid proof right there.

    Edit: By the way, I can see the overlap you're talking about when I change it to point filter instead of linear.