deadeye's Forum Posts

  • Fixed.

    You were telling Construct to set your running/standing animation without any regard for whether the throwing animation was playing. So it would start the throw, but then the very next tick it would set back to standing. You have to be careful about the order of your events, and make sure that you're not canceling your own events out accidentally.

    I added a "NOT Animation "kakashi throwing" is playing" condition, and made your running and standing events into sub-events under it.

    I also set your throwing animation to not loop, and added the "Set to frame 1" and "Play" actions to the On Key event. It works fine now.

    http://willhostforfood.com/files3/7264753/Unnamed.cap

  • Sure. This one works fine for me.

    http://willhostforfood.com/users/deadey ... 20test.rar

  • Could you post your .cap so someone can take a look?

  • Strange that is doesn't work at all, it doesn't even have any sound events. Just having it in the layout makes it crash. I even replaced it with a new one and it still crashes.

    But XAudio2 does normally work for me, so I'm thinking there must also be something up with the .cap itself.

    Edit:

    I deleted all of your clouds and it runs fine then.

    It also runs if I delete your XAudio2 object though. Either way.

  • I know, I was just saying you could

  • I know, I was just saying you could

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  • It's not really all that difficult once you get used to it, especially compared to other similar game making programs. If you're used to those other programs though, it can be kind of tough to make the switch, at least for some people.

    Since you're new to Construct I recommend you go through the Ghost Shooter tutorial. It will teach you the basics.

    You can find it here: http://apps.sourceforge.net/mediawiki/c ... =Tutorials

  • I don't think you can do it like that. You'll have to have an intermediary variable somewhere that you can add the family values to. Like a global, or a non-family object. Then you can move that number back into the family variable.

    At least, I can't make it work. I've tried for the past 20 minutes or so with no luck.

  • Perhaps you could be more specific. What exactly are you trying to do?

  • If you want the entire family's variable to change you will have to create an event that does that. You can change an entire family's variables at once by performing the "Set value" action on the family instead of each object within it.

    To set up variables for whole families at one time in the Layout editor you can use the Manage Families button at the top located under Project.

    And of course, you could always have your family set it's variables to those of a specific object within that family by using events. So if "objA" is in the Blue family, you could do this:

    +Always
      -> Blue: Set 'myVar1' to objA.Value('myVar1')
      -> Blue: Set 'myVar2' to objA.Value('myVar2')
    
    etc.[/code:gm3gjx9q]
  • Wow. This is quite an honor

    Thank you Rich! I'll try not to ban everybody on my first day...

  • Yes, Construct is capable of making an RPG. It's capable of making just about any genre of 2D game you can think of. It all depends on how much work you put in. Be prepared for at least several months of work.

    As for the text engine, PixelRebirth has made an example of one here:

  • It's just a program that makes (typically simple and rather primitive looking) cartoons using cardboard cutouts.

    Anime Studio is just a tool like any other. The work you get out of it pretty much equals the work you put in. The examples you posted are proof of that, not of Anime Studio's capabilities.

    Anyway, it can't really be used for anything that would be usable in an actual game.

    You could make sprites with it

  • If you have the latest DirectX installed already then you should be able to skip the DirectX install no problem.

    It's got to be 9.0c, I forget which month. August, I think? Anyway, the latest is November so that covers it regardless.

  • i found a strange bug when i open the signcontrol event sheet i have a error message "an Invalid argument was encountered"

    construc bug or platform school... i dunno

    If it's when you open the event sheet then it's a Construct bug and you should report it.

    Though it might be the same bug as this if it happens when clicking on the scrollbar:

    http://sourceforge.net/tracker/index.ph ... id=1003219