[quote:2blmujvm]For example, managing objects. There is this object pane attached to layout editor, on which objects are always displayed as icons, you can scroll it up or down and... thats it? You cant switch from big icons to small icons, you can arrange them in groups or put into a treelike structure.
Organization of objects into folders has been discussed as a feature for future builds.
As for the event system and event sheets... the modularity of event sheets and groups and such should allow you to organize your events any way you like. Regarding Python, it's not going to be able to do anything that events can't do... it's there for people who are more comfortable with scripting certain parts of their games. There may be support for using Python only in the future, I'm not sure what the devs have planned for it exactly, but the event system will remain the primary system for creating game logic. It's meant to be comparable to similar game creation tools like GM (sans GML), MMF, Alice, and the like. In short, Construct is a tool, not a language, so if you're looking for a more script-oriented development environment then you're kind of stuck there.
As for documentation, yes, there is a lack of documentation at the moment. It's a work in progress, by the time Construct gets out of beta there should be more solid documentation