Dayvid86's Forum Posts

  • Look at the images in the animation editor, you will see what are sharp, in the scene some images are not rendered correctly, misdisplay, look at the screenshot, it's on top.

    Normally the red and yellow buttons should be like this:

    e-nautia.com/david.dieppedalle/disk/aaa/jhyjyjuk.png

  • Good evening, yes I understood your problem, I really tried to understand

    and do but I can't do it either unfortunately!

  • Oui, C3 est pour moi le meilleurs des logiciel de création et j'en est tester pleins !

  • Hi, I have some rendering bugs here in this test!

    The red buttons are not displayed correctly and so are the yellow ones!

    I tried to change the values "sampling" and "Quality of downscaling"

    because sometimes it does it to me on other projects, and the problem is usually solved in this way but there is nothing that works!

    What is strange is that some objects are well displayed and others are not!

    Is this a bug?

    Because even when I test my project it doesn't change!

    drive.google.com/open

  • Hi, you probably won't get an answer, you're not clear enough, no examples...

  • Salut cher ami français svtcalvin, professeur qui plus est !

    Très sympa t'es animations, merci de ton partage !

    Bon courage !

  • Hello friends!

    Maybe it's already been done, but that's fine.

    I present you a game of example Buttons very easy to understand!

    If you liked it, have any questions, don't hesitate!

    Game:

    drive.google.com/open

    Exemple:

    drive.google.com/open

  • Ah ah ah ah, well, what an adventure! ^^

    Thank you:)

  • I'm still stuck on something....

    When I do:

    + Mouse: When the left button is released

    -> BaseButton1: Define Clicked to False

    ----+ Mouse: The cursor is over the BaseButton1

    -----> BasicButton1: Set Enabled to True

    -----> Text: Define the text to "You have to click on the Button n°:" & ButtonBase1.IID

    Well it doesn't work, the text doesn't give the instance number of the button instance that is in the variable ButtonBase1, ButtonBase1.IID doesn't give anything, an empty string.

    How to do it please.

    drive.google.com/open

    Translated with deepl.com/Translator

  • A thousand thanks, dear friend, that's great !

  • And also, make sure that the actions don't repeat themselves unnecessarily because it's not useful to repeat 500,000 times an action if it's already done, you understand?

    Example: The mouse is on the button, do this.

    As long as the mouse doesn't leave the button, don't bother to repeat: do this, since it's already done, I use the condition "trigger once while it's true"

    I always try to optimize events so that they do not repeat themselves unnecessarily for nothing.

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  • Hello,

    Beautiful, thank you very much!

    I have learned a lot.

    However, there is a problem with the buttons.

    1- Press the left button of your mouse on the scene (not on a button).

    2- Roll your mouse over a button, what happens?

    The button reacts, it sinks in, even though it has not been captured (not clicked on)!

    Do you understand me?

    This does not suit me, the button should not sink, it should just turn orange (because the mouse is on the button)

    I'm trying to make a realistic button, it's not easy, look at my example to understand, although it's not yet ready.

    Please, can you show me how you would do it? :)

  • Hello,

    I have trouble understanding the instances of objects.......

    I would like to make Buttons, each button is totally independent of the others so the events on one of them must not affect the others...

    I can't do it, can you please help me?

    Here is my code:

    drive.google.com/open

  • That's it, it wasn't hard to do, you see that it doesn't work, it only works if you're on the edge of the button, that's all!

    drive.google.com/open