David's Forum Posts

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  • I dont think its so bad to be told you're pretty by people on the other side of the world ... or handsome ... on a side note everyone feel free to compliment my appearance

  • its an awkward area being when you think 3d you think of 3d collision detection, dynamic lighting, shadows, pixel shaders, LOD management, terrains, etc etc. But for a lot of purposes, people only want 3d to do something like a 3d lamp post in the background, or a 3d spinning coin...the game itself is still 2d but the background is 3d...I've written an obj loader before so I might make a version of 3dbox one day that can load and render an obj...then its capable of rotating and everything..but it wouldn't be as brilliant as the engine in a program like Unity because that was build from the ground up to support 3d.

  • Yeah I was just thinking the same thing, I sent her a pm a few minutes ago asking her if I should remove it and she said its cool. But yeah people shouldn't post photos of other people.

    Photos of you Ashley...like the one of you diving into a group of girls...or the one of you with a beard...or the one of us on the London Eye ?

    <img src="http://dl.dropbox.com/u/939828/meandashley.png">

  • wow! she's beautiful! And I want that chair it looks so comfortable!

    Man I really love this community, everyone is so unique! The days of game creators all being basement nerds are well and truly over !

  • I think when Rudds firewall gets implimented these high speed internet speeds are gonna slow down again

  • Well I still personally dont like visual editors like this because I think you spend too much time organising your diagram and they can easily get confusing to read.

    One idea me and Ashley have been discussing is a 'wait until'...for example:

    <img src="http://dl.dropbox.com/u/939828/flowchart2.PNG">

    This could be represented in events as:

    <img src="http://dl.dropbox.com/u/939828/events2.PNG">

    (mockup only)

    But yeah I'm not sure whats clearer, the events or the flowchart...I personally think it's easier to read the events. Its like 'ah okay so you press the trigger, the door opens, then you wait 5 seconds after its opened, and then it closes' whereas the flowchart its like where do you start reading from...

  • Platform jumping is floaty? Despite there being new properties for platform I added code to read it differently so old projects would still run the same...I guess that code didn't work

    We try really hard to maintain backwards compatibility because theres nothing more annoying than updating a program and all the past caps not working, after all we are all working on projects as well. Sometimes there are changes that are unavoidable, such as the 'On Control Pressed' now taking a player parameter. This resulted in people having to double click their conditions to get it working again.

  • Me defying gravity in a limbo contest...and no i didn't fall

    <img src="http://photos-a.ak.fbcdn.net/hphotos-ak-snc1/hs212.snc1/7935_171266305658_535500658_4248200_954066_n.jpg">

    Alternatively I could say its me bending over backwards to fix a bug in Construct ^^

    Also, now I'm wondering what Mary Jane looks like typical 'internet' situation.

  • Information about the user interface is in the registry under HKEY_CURRENT_USER/Software/Construct (lots of programs use the company name but we used the product name just to be different). You can then right click this and select 'export'. I think that creates a bat file or something which when you run it will copy the settings back over.

    Use at your own risk

  • Would work a lot better if canvas had a 'draw layer into me' action but meh....

    Basically I saw a trailer of Lego Indian Jones 2, and it had this awesome feature where when two players were close to each other it used one screen, but when they were appart the screen 'ripped'. But it was so...elegant...such a lovely solution to the whole 'make other play catchup' problem or the 'not enough screen space' problem.

    So I had a go at doing something similar in Construct

    In one event

    http://dl.dropbox.com/u/939828/Split%20 ... wesome.cap

  • I've been using the UDK a bit and I'm familiar with the 'Kismet' tool they have which allows you to make small programs to control things like openning a door. The main advantage to such a thing is sequential stuff. Its really easy to setup a system where you press a switch, the door opens, it waits for 5 seconds, then the door closes.

    <img src="http://dl.dropbox.com/u/939828/flowchart1.PNG">

    Whereas with traditional programming methods you do something like:

    OnSwitchPress

    --- Tell the door to play open animation

    On door open animation finished

    --- Initialise a timer

    On timer finished

    --- Tell the door to close

    And the problem with this is other 'features' can clash. For example, lets say you have another switch which perminently opens the door

    OnPerminantSwitchPress

    --- Tell the door to play open animation

    But now you have a problem... 'On door open animation finished' will be triggered! So as a result you make a variable inside door like 'lockedForever' and you end up with this:

    //Feature 1

    OnSwitchPress

    --- Tell the door to play open animation

    On door open animation finished

    perminent is not true

    --- Initialise a timer

    On timer finished

    --- Tell the door to close

    // Feature 2

    OnPerminantSwitchPress

    --- Tell the door to play open animation

    --- Set door to 'perminent'

    But as you can see Feature 2 affects Feature 1...so it can all get ugly.

    Whereas with a flowcart you create this:

    <img src="http://dl.dropbox.com/u/939828/flowchart2.PNG">

    Door is the same object, but a different instance in the programming.

    So the flowchart method can be quite handy.

  • I ran the example you uploaded and it worked fine for me (without any weird characters)... are you using the latest build (0.99.7)

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  • Android can you please give exact details of how to reproduce this bug?

    'This message pops up when I add a new sprite and try to run the

    appliccation.'

    How are you adding a new sprite, are you using the insert object dialog (creating a new object type) or are you making another instance by copy and paste/drag and drop/ or are you pasting by clone?

    I had a look at http://paahdin.com/crud/spritecrash.cap but when I run the cap it doesn't crash. luomu82 said it crashed in UpdateBoundingBox so I'm gonna have a quick look in there but this is very weird.

  • Davioware what is the collision bug XD ?