David's Forum Posts

  • Lets take the simple example of animations. The problem with having a dropdown is if you have the object as a family, then the animations could be anything. Also, in the future we want to add the ability to change with animation 'package' a sprite uses. So just like you can have gradients with separate colours, you could have a single object like 'background tile' have different animations. So having a combo box of animation names isn't really possible

    The best solution I can think of right now is having a combo box somewhere which fills up with the name of every single animation name used in the application...or in the expression wizard you could select an object and there'd be a combo box saying 'animation names' which you select and it add in the string for it.

    Controls could be done...they are per application

    Layer names though is a bit of a problem because you dont know which layout an event sheet could be refering to...so the only solution is to list every layer in every layout of the application....

    Anyway it's something that requires some though and time...and right now is not the time coz i'm drinking woodstock

  • Ahaha nice idea for a game You could have lots of fun with it....each level starts in a completely random place beginning with the caption 'where am I...ugh my head...'

  • We tried moving the vertices along the x and y axis to achieve a perspective effect, but the texture co-ordinates mess up and you get a kind of tearing. There might be a way to do it using the texture transformation matrix...or perhaps it can be done by changing the projection matrix to a perspective projection (how 3d box is rendered) and rendering the object on an angle... either way its something that requires some time to investigate, and we are more keen on getting construct to 1.0 at the moment. Perhaps as a comprimise, a shader could be written that applies perspective?

  • The bug has been fixed for next build.

  • Filters. More sprites means more texture changes when rendering

  • Three men died on Christmas Eve and were met by Saint Peter at the pearly gates.

    "In honor of this holy season," Saint Peter said, "you must each possess something that symbolizes Christmas to get into heaven."

    The first man fumbled through his pockets and pulled out a lighter. He flicked it on. "It represents a candle, he said."

    You may pass through the pearly gates Saint Peter said.

    The second man reached into his pocket and pulled out a set of keys.

    He shook them and said, "They're bells."

    Saint Peter said you may pass through the pearly gates.

    The third man started searching desperately through his pockets and finally pulled out a pair of women's panties.

    St. Peter looked at the man with a raised eyebrow and asked, "And just what do those symbolize?"

    The man replied, "These are Carol's."

  • Um yeah fileshack closed :/

  • Unless you mean you need a way to calculate colour values, in which case a colour calculator plugin would be handy to make

  • Ah I thought I wrote a shader for that but on inspection it turns out I haven't released it! I'll dig it up when I get home

  • Wow that was terrible lol

    Lots of people will listen to it just so when someones like 'oh have you heard the new song by ___ its the worse thing ever' you can go 'no...you wanna know what the worse song ever is? i've got it on my ipod...have a listen to THIS'

    People like things to dislike. For example, if we had a 'worse game created in Construct' award, I bet everyone here would download the game that was awarded it even though they know they are going to be disappointed by it...as a society we like seeing stuff thats shit Sadly the mainstream media tends to take it too far

  • I heard about this on the news shortly after reading this thread lol.

    Apparently they think he might not be the father because the girl was sleeping with a 14 year old at the same time and the 14 year old wants a DNA test. There are also 5 others guys that could potentially be a father as well!

    wow...7 guys in the same month?

  • If you trying to make groups of the same objects, add a private variable called 'group id' or something, and when you create say 4 soldiers, give them a number (such as a global variable that you can incriment).

    Then if you need to select a group, you can just compare the private variable. I'd also recommend adding a family because then you can do stuff like this:

    On left click soldier

    FamilySoldier - Select all with 'groupid' equal to soldier('group id')

    And then FamilySoldier will be all the soldiers in the group, and soldier will be the one you actually clicked on

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  • Adjusting the index value shuffles them around so its possible. Its just a case of making the events organised enough that it doesn't get confusing or messy.

    If you have 8 spots and you have a sword that takes up 4, and 4 different potions which take up 1...then how would you move the sword about? Would you just drag and drop it over the potions, and everything else would automatically shuffle to give the sword room ?

  • ^_^ '