David's Forum Posts

  • Welcome

    Open source programs just mean that they are free and you can read the source code if you like...as opposed to close source programs, where if all the developers were on a bus and got hit by a train there would be no more updates because nobody else would have their source code.

    Anyway, enjoy

  • She is now our mascot!

  • Damn that is awesome! And simple!

    You can probably use plasma and particles too animate otherwise static images...an image like that you wouldn't expect the animate much, but just a soft plasma effect over the top of it really brings it to like.

  • After searching for your name I've come to realise you made 'As Aventuras do Jorginho', which I enjoyed playing coz the main character is so happy and I have a thing for platform games But yeah as Mipey says RPG games are the hardest type of game to make...its probably why they are so popular.

    I mean just making a system where you can build buildings and place them down on a grid requires a lot of artwork and events...construct makes things a lot easier by having some behaviors like the rts behavior which controls the moving units, but theres still a lot of work to be done...

    Dammit now I feel inspired to make a 'building buildings' example :/

    *launches construct*

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  • I made Move Safely object

    Yeah custom movement is in the works...its on cvs as well if people are curious to how its going...they can also see how long its been since I last worked on it

    DIDDLEY DEE!!!

  • Um...sorry to be harsh but...on first reading it sounds like your not only asking people to make a game for you...but asking them to think up a game for you too.

    Perhaps if you had posted an original idea, with some sketches and an explaination of the gameplayer...then people might be intreged enough to have a go and do something up.

    For example if you posted:

    'Hey I've got this idea for a game, you fire chainsaws out of a rocket launcher which attack glowing green skeletons, and you have to rescue all the stawberries so they can form an army to attack the broccolli!' then you'd get a bit of interested because at least its an original idea....it might not be a good one but people might be like 'chainsaw shooting rocketlaunchers......dude...!' and start collaborating.

    But you're pretty much saying you want to create a game that is like Age Of Empires...but with a different story...and that while you can help with all the fields, you are after people who can do the coding, graphics, music, 3d models, sprites, storyline, levels, and that you want to become famous from it.

    In my opinion I think you'd be better off looking around in the creation forum, finding some projects that are interesting, and offering to help out so you can 'make contacts'.

  • I think the best thing for us to do is add someting like

    //#FULL-SCREEN

    to the effect file, and then the runtime can mark that shader as one that clips to the entire screen rather than the object...then we would have the desired effect. It would make sense as well, since transparent areas become erased. The only problem is if the object leaves the screen entirely, it is considered invisible, so the rendering of that object wouldn't happen and you'd lose the effect :/

    One work around is to use a canvas as an inbetween step. Make a canvas 640x480, then always paste the circular sprite into it, but make the sprite invisible, and the canvas have the 'erase' effect. Or swap layers around so you can use erase instead...

  • The idea you have photoshop or whatever open in the background and you just drag and drop

  • In the picture editor, at the top, theres a button 'resize canvas'. You click this and you can change the number of pixels in the image.

    Stretching in the layout editor has no effect on the number of pixels in the image. This is so you can have a high quality picture be scaled down, and then if the object is made bigger by events later on, the quality is restored.

  • Anyone curious about Braid should watch this insightful review

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  • PLEASE INCREASE ACCELERATION AND DECELERATION

    Nice game I keep sliding around

  • To use this feature, navigate to C:\Program Files\Scirra\Construct and make a new folder called 'Images'

    Right click on a frame in an animation and select 'Launch Explorer'

    <img src="http://img142.imageshack.us/img142/5655/delete1.png">

    Windows explorer will launch with all your images exported as pngs, which you can drag drop into another program.

    <img src="http://img5.imageshack.us/img5/8516/delete2.png">

    Once you are done editing them, save, and close the folder

    <img src="http://img26.imageshack.us/img26/3707/delete3.png">

    Click yes and the images will be updated in Construct. The directory wont be cleared until you edit another image. Also, the feature is a bit experimental, and doesn't support adding additional frames.

  • I challenge deadeye to make it to 2,000 posts

  • I'm not sure what you mean by overlap.

    It sounds like your trying to create a network system for paths, so you might have p1, p2, p3, p4, and p1 connects to p2,p3, and p2 connects to p4, and p3 connects to p4, etc. And you want to store the information about connections?

  • I believe it was

    for instance in Sprite

    instance.X += 1;

    I implemented the elements thing in the classes so object types were iterable, but I cant remember if the above is the syntax, I'll check when I get home and hopefully get back to you