DatapawWolf's Forum Posts

  • Paradox Do you mean increasing the opacity? Because anti-aliasing creates more pixels than aliased fonts, so the result would look like a solid shadow, or at least if I'm thinking correctly.

    And actually, using v2 I added the aliased font over the exported anti-aliased font, and created quite a professional-looking pixelated spritefont. :3

  • Psynaptik woddakota

    a) You're unlikely to make something as advanced as a multiplayer chat room with the free version.

    chatroom is not that advanced. Anyone could do a basic setup under 100 events, it just might not be worthwhile. But then again, at least there would be users so transitioning to a more advanced system under a personal license would be viable at that point.

    b) Why should someone take the time to teach you everything that's needed for that to work? There are many tutorials on how to do the various bits of it - go look at them first.

    ery few cover using Socket.IO and Nodejs with C2, and even then, it actually requires a 3rd party plugin since Socket.IO is not supported by the current Websocket plugin.

    c) If you write it proper English and at least spell properly or TRY then you'll find more people willing to put the time into help you.

    hat is true. It's hard to take your post seriously,

    d) What is a 'dope ass chat room'? A chat room is a chat room surely?

    here's no need to point that out...

    All that being said. Wodda, you'll want to leverage the multiplayer plugin, especially if you've not used Nodejs extensively. You'll mostly be on your if you decide to use Websockets.

    I recommend the multiplayer tuts starting here: https://www.scirra.com/tutorials/892/mu ... 1-concepts

  • +1 for Fraps, hahah. I've used Bandican, CamStudio, Camtasia Studio, HyperCam, and yet to test out Open Broadcaster, but Fraps always keeps me going.

    When that fails, I load up a trial version of Camtasia Studio since it comes with both an editing suite and recording software.

    Also Fraps is one of the few software that actually can record both mic and stereo audio at the same time, which is a fault of many recording software (and my computer as well, since CS can, it just can't read these inputs/outputs on my laptop for God knows what reason).

    Edit: and if you wanna make some GIFs for imgur, check out GifCam.

  • I've discovered that there's no real way to configure this because it has to do with user settings and all sorts of crazy stuff.

    Maybe there's more information other users have, but from what I've discovered there's not much you can do.

  • blackhornet, alright then. Thanks for taking a look. I'll download v1.x and have a go.

  • Which font are you trying to use? Is it a "bit-font"?

    blackhornet Essentially yes. I mean, I did manage to correct the AA by overlaying my font on the generated one using Paint.NET, but I was hoping to have all the added capabilities of your newest version and not have to rely on other tools or other outdated/unsupported versions.

  • DatapawWolf you can use version 1.12 and it still has feature to disable aliasing, it works fine last time I tried it.

    I think blackhornet explain it in here about the missing aliasing feature on v2:

    so unless someone really wants aliased fonts, I don?t plan to do any more work on this

    For doing retro games, anti-aliasing looks really out of place. So I'm hoping there's a good way to do it. :p

  • Quick request blackhornet, could you add a feature to disable anti-aliasing?

  • Really depends on what you have going on. More description would be nice. What is this second layout loading? Lots of music? Sound effects? Graphics?

    Are you doing anything really code intensive? Have allot of physics events/actions? Pathfinding?

  • Download the latest stable version. I honestly wouldn't bother reporting bugs on versions earlier than this: https://www.scirra.com/construct2/releases/r163

    Unless you made a typo?

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  • ^Agreed, would be nice to have and obviously it's not high priority, but a good suggestion of which there's no reason not to bring up.

  • Joannesalfa thanks for at least a confirmation that it can be done. I did notice you could import images into particular frames one-by-one with an action, is that what you did? "when you use webcam to take snapshot in following 3 animations with 5 frames"

    I would need any particular number of frames as defined by my imported data, not any set number.

  • Even a "no" would be nice. I thought this was a decent and reasonable question ask, hahah.

  • Pretty simple question, not sure if any answer will be quite so simple.

    Basically, I have a nice little actor sprite object and what I would like to know is if it is possible to import a whole animation into said object.

    If not, I don't see a huge deal in it. I just would like to know because I want to keep as little project data within the project files as possible, and rather store information about the game (animations, stats, actions, & etc.) in JSON files that I or project members can edit without having to delve into the project itself.

  • > There's this, which has a large number of examples & tutorials:

    >

    > Don't know when it last had stuff added, but maybe Kyatric would add to it if there were new suitable tutorials &/or examples.

    >

    where have you been till now!? lol searched for this for ages! (forum is suchs a lard sea)

    And I have to agree with Kyatric myself. There's no point in a whole bunch of random files thrown together because, most importantly, they are being taken out of their context.

    Now on the other hand, I think it may be beneficial if someone took these examples, annotated them to be readable, and placed them in a forum thread rather than a tutorial. Make it a community effort instead of a dumping ground. That way we can have a good source of example files that are useful to pick up and go, and have context for what they are trying to show to the average C2 user.