DarkRoomGames's Forum Posts

  • Got some Alpha gameplay here for House of Velez!

  • We have some more gameplay to show here today! This is Alpha footage of the Mannequin encounter

  • A first look at my latest Construct 2 plugin "Inventory Aid", which is designed to make the process of adding an inventory to your game much easier:

    https://youtu.be/yW0rQbm1eJU

    This looks like something I could really use in future projects! I've always found dealing with inventory systems to be difficult.

  • The Stalkers in House of Velez have been designed to be the most vicious in all of gaming!

  • It's got some pretty crazy stuff going for it. I'm actually coming up on the final scenes for part 1 right now!

    Assuming Greenlight is still available by that time, I'll be posting a link to its Greenlight page when I complete it.

  • So this is an old thread... But since I removed this game from Steam I have gotten a stupid amount of requests to get it up for sale again. I've avoided it for a long time, but now I'm going to be remaking it from the ground up! So here's a couple videos showing some of the changes I have in store for this remake:

    And for anybody looking for a history update, here's the Steam discussions area for GP: Redux http://steamcommunity.com/app/363480/discussions/0/

  • Something I've been wanting to do for a long time is remake my first game I did with C2, Grave Prosperity: Redux. Just today I started doing a little work on it and I decided to make a short comparison video to show how the two's visuals and movements stack up to eachother!

  • Nice! Silly little things like that are what always made the old Duke Nukem games stand out from the other shooters of its time. Gives the games some extra personality.

  • Heck yeah! I'll be looking forward to seeing it.

  • Nothing wrong with that at all. I'd say you're in good company.

  • Looks good to me. Better looking than Hotline Miami, and I loved that game!

  • MPPlantOfficial Maybe I meant "good" from a perspective of good taste. Not from what's popular with the bottom of the barrel, being Youtubers and other streamers. We all know they're just performers that act a fool on camera to get their views and revenue. And many of them are actually paid by the devs to play their games and make a show of it. It has become legitimate business, but still does not equate to what defines good horror. I get what you're saying though.

    lamar That is true. The tension does make for a more interesting situation. Even more so since you are in control of how tense things may or may not get. So when things go wrong it's because you made t happen. I like that!

  • And just to add another layer to this topic, (just because I didn't wanna start a new topic that's so similar to this one) what makes for good horror these days? Like what is it that stands out as unique against the rest? So much has been done at this point.

    Is it jump scares? Strange imagery? The mere possibility of a threat without there ever actually being a threat? I've noticed what I call "minimalist horror" seems to get a lot of attention lately.

  • > Ah you never know how C3 will turn out later on down the road. C2 when it first started sure isn't the C2 we got now. I'm sure plenty more will be added in time.

    >

    Yeah, but in the mean time are you going to rent it assuming it will change? I kept with c2 because I had it on pretty good authority that if A then B. A happened, but B never did. Wait for c3 I was told, then B. Well, here we are and it seems like c3 still doesn't have B.

    Nope. I'll stick with what already works for me, which is C2 and GMS2. Then again I don't like the idea of getting all hung up over one software when there are plenty others out there that can potentially fill my current needs. IF C3 becomes something useful to me later on then I will gladly use it at that time. Until then, it really isn't that big a deal for me to stick with what I already got.

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  • Of course, thank you for that!