DarkRoomGames's Forum Posts

  • Lily's model and full sprite-set has been updated with its new textures for Part 2. Check it out!

    Now it's on to the fun part: Making the environment!

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  • Grave Prosperity Part 1 is finally complete!

    Now it is time to get cracking on House of Velez Part 2! Since the end of Part 1, our character Lily has been under a ton of stress. Here in Part 2 I really wanted that stress to reflect not just in her actions, but in her face as well.

    Attention to detail is the norm here, and Part 2 is going to be chalk full of it!

    Let the horror show begin once more!

  • Finally after a non-stop grind of 5 months, Grave Prosperity part 1 now has a home on the Steam Store!

    http://store.steampowered.com/app/83366 ... ty_part_1/

    Enjoy the action/gore fest this May 1st!

  • Anytime! Thank you for the interest in my work.

  • This is a really cool project. I love how the characters are nice and large on the screen. Can you tell me what resolution you rendered your main character at and how many frames per second the animation plays at. (I don't mean the overall game, just the character animation fps).

    The characters are rendered at 640X480 (of course cropped down in C2's editor), and are animated at 24fps. Except for walk and run cycles, those are animated at 12fps since they're longer and tend to take up more memory.

    I also have the layouts zoomed in slightly, along with the sharpen effect applied at 50%, so everything looks a little bigger and more detailed.

  • The official trailer for GP is finally complete!

    Check it out below

  • Hi Dark Room Games, is everything pre-rendered sprites or do you have 3D assets in the game? Can you please post a gameplay video?

    It's all pre-rendered sprites. Gameplay is posted on the first page of the thread- second post, but you can see more, including some of the changes it underwent during development on my Youtube channel: https://www.youtube.com/channel/UCQLF-a ... v_XCJhZ_og

  • One more week before GP is finally ready to be submitted over to Steam Direct! It's been a fun 5 month process!

    LET'S GET READY TO KILL SOME DEMONS!

  • Been putting a lot of work into focusing on small facial features during my cutscenes. Here is a clip from the upcoming Grave Prosperity showing some of what I've got going on:

  • Ah, that's no good. Well thanks for looking out!

  • Yeah, been making these games with C2 since 2015. Is there something going on that I don't know about?

  • Finally pushing toward the final stages of work for this remake! Working on the final draft for the end cutscenes now!

  • It's... Kinda adorable, really. I'd probably check it out. It never ceases to amaze me how less than 100 pixels can clearly depict what is happening in an image. 5 simple colors and you can tell there's a tiny mad man ninja kicking through the air with a knife in his hand!

    I say keep doing what you're doing.

  • DarkRoomGames ,

    For a free DLC, you can unlock additional content in your game if a special condition is true so yes you can do that via achievement even if steam stats are better to track player progress. (eg player own DLC_free_01 and achievement "UNLOCK_DLC_FREE_01" are true then allow content x).

    But you can't disable the "buy" button on steam store for a DLC.

    Regards,

    Thank you for the response! I'll definitely have to pick this up then.

  • I've never messed with Steam achievements/DLC in my games before, so this may be a silly question. Can achievements be used as a means to unlock DLC? If so, would that be something that can be done with this plugin, or would that be done through SteamWorks?