Danwood's Forum Posts

  • When will people learn that it's not the tools that matter, it's what you do with them? You can make a great game out of a cardboard box...

    Sacred words.

  • color vibrance, the problem here is the UI which i would like to not be influenced by the effect, but it seems like i'll leave it that way.

  • oh, so i should apply it to every layer singularly, aside those 2 ones i dont need to apply it to. Damn!

  • nobody?

  • bump v2.1 (beta version)

  • bump v2

  • anyone?

  • I got 30+ layers in my game, i want to set an effect parameter change every X seconds depending on some conditions.

    The problem is, i dont want that effect to affect the UI layers.

    I dont want to pick every single layers and tell it to change the effect, it's too tedious to do...

    Is there a way to tell the game to take all the layers except one or few of them?

    Thanks!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ok, i've just solved the mystery, needed to add the layer name after mouse.x, y so it keeps mouse in sync with the scales.

  • I've read about this:

    layer.canvasToLayerX(x)

    layer.canvasToLayerY(y)

    I suppose this can fix the mouse problem, how can i apply them?

  • PS: i use the every tick - set position to mousex, y to keep the object smoothly dragged, otherwise the object is in the correct spot also when layout scale is 1.5

  • I got this problem, basically in my game you can drag stuff around, here's an example with LayoutScale set to 1.0 (red dot is the mouse cursor position):

    And now, when i zoom to LayoutScale to 1.1+ (in the snapshot its 1.5) the mouse cursor is not aligned with the object it's interacting with:

    Is there a way to fix the mouse position, keeping the ability to change layout scale?

  • Wow, very quick and very informative, thank you!

  • I got a sword with 2 image points: Grip and Origin

    Then i got my Arm with the "Hand" image point

    I want to move the Sword to the Arm, and it asks me the image point of the Arm i want to use, i set Hand.

    The problem is it doesn't allow me to choose the image point of the Sword, as it only uses the Origin. I want to use the Grip image point, not the Origin, and i want to keep the Origin where it is.

    Is there a way to do it?

  • I know it is a silly question, and i even know one answer:

    every tick > rotate 1 degree to X

    But is there a less painful (for my CPU) way to make the same thing, and still archiving a smooth rotation towards a specific object? The problem is i have tons of those objects and making them check every thick (or even every 0.1 sec etc) is too CPU intensive, but i dont want them to rotate 30 degree at a time every 1 or few seconds...