I know it is a silly question, and i even know one answer:
every tick > rotate 1 degree to X
But is there a less painful (for my CPU) way to make the same thing, and still archiving a smooth rotation towards a specific object? The problem is i have tons of those objects and making them check every thick (or even every 0.1 sec etc) is too CPU intensive, but i dont want them to rotate 30 degree at a time every 1 or few seconds...