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I somewhat managed to isolate the problem. Basically, whenever i have any action with a condition "On created", for an object that is a Container, when i load the game it shows the error.
I need to do firther testing to make sure it happens with Containers as my first guess, and do it on a new fresh project.
But it must be an issue with the new version, because previous C2/NW worked just fine!
Please help me figure out
UPDATE1: Actually, it isn't related to NW, because it happens on Chrome as well.
UPDATE2: I can confirm that removing the Container status to the object with the condition "On Created" allows to load the game (other than just disabling the event/condition).
UPDATE3: Another loading bug: Fading-In behaviour, if set on "Activate at Start", kicks in when the game is loaded.
UPDATE4: FIGURED OUT:
The problems are there ONLY if loading the game from another layout: if you load from the SAME layout, the issues don't kick in!