Hi everyone. How to make that when the player have the "Flash" behavior the enemies will not be able to harm him? (the player have life bar with global variable)
Easy. "On collision with Sprite -> go to layout by name -> choose("layoutname1","layoutname2","layoutname3"). Use as many names as you need.
thanks
hi everyone. how can i make that if the player collide sprite. the sprite will take him to random layout between some options?
for example: if the player in layout 1 have collision with sprite, the sprite will take him to layout : 2 or 3 or 4.
If you use global variable for health , that will cover all layouts. Then set healthbar width to variable.
Hi everyone. How to make one healthbar to all layouts?. For example if I have in the first layout health bar with value 5 and i got hurt once , how to make that in layout 2 I will have health bar with value 4?
Just pasting the link that usually answers questions like this: https://www.scirra.com/blog/112/remembe ... our-memory
Just pasting the link that usually answers questions like this:
https://www.scirra.com/blog/112/remembe ... our-memory
Thanks for the help <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />
Hey everyone. Whats will be better for frame rate and memory ? one big picture of tiled backgrounds or many small pictures of tiled background in layers?
Why do you think its higher quality if you add a bigger image but then downscale it in-game? An sprite of 128 x 128 looks good with an image that's 128 x 128, as good as an image that's 256 x 256. It may even look better due to down-sampling losing some details (blurry).
Why do you think its higher quality if you add a bigger image but then downscale it in-game?
An sprite of 128 x 128 looks good with an image that's 128 x 128, as good as an image that's 256 x 256. It may even look better due to down-sampling losing some details (blurry).
in gimp my paintings looks good but when i export it to C2 its looks blurred or with pixels and i dont know how to improve the quallity of the images.
scirra.com/manual/134/performance-tips
and
scirra.com/blog/83/optimisa ... -your-time
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Hi everyone. i made paintings for my game with gimp. to improve the quallity of the paintings i made it very big (2000x1700 px) and when i put it in my game i chanched the size of the painings size to smaller size . is it effect the performace of the game? (frame rate, glicthes...)
hi everyone. i want to make background for my game and the quallity of the paintings that i made isn't good and don't looks shape. i nade them with "my paint " software and exported it as PNG files.
how to improve the quallity of the paintings?
Yes you can but not directly from C2. You have to wrap your HTML5 output with Intel XDK or other wrapper.
Do i need export my project as HTMF5 zip file (and after that use intel XDK) ?
hi everyone. can i publish construct 2 game to google play? (if yes i need the paid version of construct 2 ?)
hi everyone .can i publish a game to "Newgrounds" (internet site) with the free version of construct 2 ?
(if yes how to do that?)
hi everyone .can i publish a game to newgrounds with the free version of construct 2 ?