DaniellMesquito's Forum Posts

  • If you're following my tips, don't forget to create an layer with name "UI" (or from your preferrence) and set his paralax to "0,0", and move the Tiled Background to this referred layer. Or if you prefer, you can only add the "Scroll To" behavior on these Tiled Backgrounds.

  • After fixing this issue, you can turn these 2 event in one. Simply making the Green and Blue into one object, and adding two animations: "Green and Blue". Then, add an instance variable called "Color" (as example). In each object, you can write her own variable (Blue and Green). Then, in the event "On start of layout", add an action "Set animation to [OBJECT].Color (the instance variable) " Then, on start of layout, the object will appear of the color that you've choose. And, add one OR block with these conditions "On collision with [OBJECT]". Above this event, you can "pin" the condition: "Is animation [OBJECT].Color is playing". Simple to have these 2 events into one!

  • Which is the value that define that the sound is muted?

  • This is very complicated. Now, i will only made an simple Slider Bar with an range of 2 values. deathangel1479 , have you any idea? =/

  • These expressions don't detect the DPI, but the pixels scale of device.

  • Really, i don't know any Construct 2 default/custom plugin that have a expression that gets the device's DPI. You can get it with thiese "Browser" expressions, ScreenWidth and ScreenHeight

    See more in: antiblocklinks|https://www.scirra.com/manual/110/browser

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  • Hi! My name is Daniell Mesquita (with two "L"), and i'm a developer that lives in Brazil. I like develop games, sites and apps. I use Construct 2 to make games/apps, and Notepad to make sites. Too, i like drawing, using paper, and making design of icons/interfaces using Paint with help of Power Point! Too, i like writing TV shows, phrases, poems, books, movies and musics.

    I like projecting and make reality of new ideas, and every time I have new ideas. I'm very creative, and ultra desorganized because this.

    In Construct 2, beyond Apps i'm making games that will have success in the future and have mechanics that is unreleased yet. These games and apps isn't published since i start making (2011), but when these will be done I will release. I like sugesting new ideas for good and unique companyes, and i like revolutionate. I like games, cartoons, animes, series, movies, books, science, biology, music and technology.

    My love is have new ideas and contribute with the world. I like be helped and help the people. I'm a person that believe in an brilliant future for Brazil.

  • Tom the challenge is till 1st april, correct? Why the topic continues fixed? =/

  • Sorry for i don't send the link in PM, but I don't have sufficient reputation, yet. I can't wait to have 500 reputation. And i think that is equivocate the information about the sufficient number of reputation. I think that is 500 the value necessary.

  • My suggestion is an page of settings togheter the page of profile, in which the user can mark as default the checkboxes of Topic Editor, and other preferrences. Thanks in advance for replies and/or for Scirra Staff applying this in the phpBB CMS.

  • Mario1105 Np.

  • Oh, sorry. Your problem in this is already solved to make the next ball draggable. Way to bring it to the front so it has the effect of popping out of the original sprite? My poor suggestion is using the action "(OBJECT) set to top of layer".

  • You can try making at start of layout the first ball to have the "Drag & Drop" behavior disabled, and when the second object has created, pick him by UID and set the bahavior "Drag & Drop" enabled for the object with this UID.

    This is a possibility, and will be nice if you can do this with Construct 2.

  • You can also send a screenshot of the moment that you've activated the Layer bar.

  • Disable the checkbox, then enable again, and drag as your preferrence. If this tip can't solve, you'll need send a video of your mouse enabling this and what happens.

    Which version of Construct 2 you're using?