Ashley I'd have to load each paragraph separately, and gauge how many words the paragraphs have before loading. Right now, I either AJAX load the text into the text.object or manually via action, but I load a big chunk of text, about 1500 words.
If I load separate paragraphs, I'd have to go through the whole novel (which branches, a LOT) and cut separate pieces and stick them in the project. I'm the only one doing the implementation of the assets, everybody else is working on other aspects of the game.
About WebGL, I tried turning it off, but ejecta (unstable build, because I need lazyloading) doesn't read the switch to no WebGL, and plays everything in WebGL no matter what I select.
Also I tried using no WebGL in CocoonJS, just to test it, and it runs slow. So I guess I need the speed bump. It's still an interactive visual novel So it has a lot of other aspects that take up CPU GPU.
Regardless, the project is moving forward well, and apart from a small lag on release date, we will be on schedule