I think I saw big performance gains on CocoonJS on iOS 8, can we expect to see something similar in Ejecta any time soon?
Would be delicious to play around with some effects if we get headway with Ejecta.
I'm definitely not going back to CocoonJS because of their 200MB limit, because they force a logo in your game making it look like they've produced the game, but I'd love to see some activity from Ejecta on this, especially since Ejecta is so lovely
How is your Ejecta performance on iOS8?