damjancd's Forum Posts

  • If you are not using ejecta, then with what are you running the project? CocoonJS? Phonegap?

    For me, when in CocoonJS, it has played any kind of .ogg

    What resources do you need for Ejecta? Why not?

  • Aphrodite Paster is glitching on text object pasting. It makes it much smaller, or flipped, also position is flippy

    LittleStain Nah, I'm trying to go around the limit of 4000 height for text objects. Sprite font is a no go on mobile (lags on +300 words) and text objects when scaled via layer scale, just increase and go over the limit of 4096 px.

    Seems I'm out of options again

  • Aphrodite, clear as day! thank you. I will test it out and report back.

  • Aphrodite do you know how I can load, with the paster, a specific object, in this case the text object? I got it to load, paste stuff, but I don't know how to save into an image, a specific object. THANK YOU!

  • Aphrodite Thanks Aphrodite, I'm going to check this out. I'm struggling with this for a while now, circling WIDE circles around it, trying to find a solution, going to try this paster object, especially since I was looking for something that can take a specific screenshot of an object ingame.

    I can't use multiple text objects because there is a LOT of chapters, and each is bigger than 4000 px height on the ipad. it would take an unearthly amount of time to chop them up and segregate them.

  • I need to blow up the text object, without scaling it so I can go around the 4096 px height limit on mobile and Mac. Does anyone know how I can do that? I'm willing to go deep into tweaking behaviours or effects for this.

    Basically if the text box stays 4096 px max, but it's much thinner and a smaller font is used (7 or 6) I could make the text scrollable and fit enough text there for one of the chapters in the game to fit.

    I could use an effect, or if gods be good, there mayhaps be a behaviour that GPU CPU conservatively simply blows up the text?

    This would be quite useful since the ipad is already retina 2048 x 1536 and a bit of blowing up wouldn't affect aliasing too much, or appear pixelated.

    Thank you C2 community.

  • Spritefont lags on mobile if it's even more than 500... I'd use spritefont since it doesn't have size limit, other than the lag

    I want to cut it, but I can't determine which text how much it takes up, to automatically set it up. It's a large visual interactive novel, and has LOTS of chapters. Cutting it up would be a long arduous process. I'd rather find someone that could make a non-texturesize increase zoom function for text objects, so I can just zoom in a smaller version of the textobject, than cut it up manually

  • Thanks anyway I feel like I can understand your struggle with the rock here

  • My hands are utterly tied here. I can't use text object since the limit on 4096 height, and I can't use sprite font which works perfectly on Mac PC, but framerate is instantly terrible on mobile for bigger texts.

  • I haven't tried it out on Android. I'm trying to find a workaround to this, but nothing seems to work.

    I tried scaling the spritefont or text layer, just that layer, and making the original text smaller, so when scaled, it reaches 4096, but it's zoomed in.. still didn't work unfortunately.

    It doesn't work on Ejecta and CocoonJS... ipad mini is not affected, but ipad air is, so is iphone 5s.. it's strange.

  • jayderyu Unfortunately I can't do that since even with static text, if it's filled with 40% screen text, it lags horrendously. I managed to scale up a layer where it holds the text, I made the text much smaller font, so the height is actually much less and then it's blown up by scale, but on Ejecta it doesn't even show the text if I use scale, and on CocoonJS it still has the same 4096 limit on some devices.

    If I can find a behaviour or effect that just zooms in (scales) certain objects, that would be ideal, since I can zoom the text 3 times, and have the size 3 times smaller, enabling me 3 times the text amount of a textobject, and that's it. I would actually pay for someone to do that, I've been struggling with this error, trying to find a way around it for the last 3 months. And release date is approaching. Of course I can do it manually, but it would take a LOT of time separating all texts, and the players would benefit from a smoother experience.

  • eli0s oh sorry, I just saw that there was conversation after that initial talk. The forum didn't inform me at all

    Thanks!

  • Aphrodite Thanks for the tip. But I have to fill about 1/3 of the screen of an ipad with text.. it will still lag I'm looking for a way maybe to load with AJAX , separate pieces of a LARGE txt file. Maybe that will be a viable workaround.

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  • It's on cocoonJS and Ejecta too. The same problem there.

  • I would also love to know an answer to this since CocoonJS and Ejecta are VERY glitchy with larger loads of text. Selecting a specific text and loading it from a txt where the whole text is stored, would be a godsend. Any AJAX magicians?

    eli0s maybe we should make a separate "how to" thread?