jayderyu Unfortunately I can't do that since even with static text, if it's filled with 40% screen text, it lags horrendously. I managed to scale up a layer where it holds the text, I made the text much smaller font, so the height is actually much less and then it's blown up by scale, but on Ejecta it doesn't even show the text if I use scale, and on CocoonJS it still has the same 4096 limit on some devices.
If I can find a behaviour or effect that just zooms in (scales) certain objects, that would be ideal, since I can zoom the text 3 times, and have the size 3 times smaller, enabling me 3 times the text amount of a textobject, and that's it. I would actually pay for someone to do that, I've been struggling with this error, trying to find a way around it for the last 3 months. And release date is approaching. Of course I can do it manually, but it would take a LOT of time separating all texts, and the players would benefit from a smoother experience.