Dakiu's Forum Posts

  • I tried to download the .capx from the ludumdare site, but when I open it in C2 it throws an error.

  • ooh I see thanks for the help!

  • up! to see if anyone can help me

  • Hello Everyone,

    I am working on a Multiplayer game, and for that I followed the ghost shooter example, and I started to modify to achieve what I wanted to do.

    The game is basically 2 players (host/client) they can hit the ball.

    What I have right now is the host works perfect they can shoot for both sides (in the ground and air).

    However the client is not working.

    Always shoot for the same side, and in the air does not shoot at all, it seems that is ignoring all the instructions.

    After many experiments I figured out that the "is mirrored" it seems that is not working or perhaps I'm not using the instructions correctly.

    What i want to do, the players can hit the ball to left and right in ground and jumping, but as I said the client is not working at all.

    Can someone please help?

    I attached the .capx if you want to take a look.

    Also I'm using families.

    The event 31 is the one that sends the data which is received in event 81 (is disable but still is working not sure why).

    Anyways thanks in advance!

    Best Regards,

    https://drive.google.com/file/d/0B-Q-JS ... sp=sharing

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  • umm I think I did not explain clearly.

    The problem that I have is the animation is not starting for example I have this:

    getbit(sprite.inputs,0)==1 Set Animation "animation01" (play from beginning)

    (This is following the multiplayer game example).

    But the animation is not starting.

  • Hello everyone,

    I'm working with the multiplayer plugin, but I cannot figure out the animations.

    Currently I have 2 players A(host) & B(Client).

    The sprite animations in the host work fine.

    However in the Client, the animations from "A" (host) are not working fine.

    I'm using the getbit/setbit instructions.

    It seems that the animations are not synchornize with Sync:Object (only the position) and these needs to be set differently, am I right?

    Regards

  • Hello Everyone,

    I'm trying to use the new multiplayer plugin, however I'm facing the following problem:

    • I have 1 family with 3 sprites: CharacterA, CharacterB, CharacterC.

    When a peer connect to the host, I have Create objetc: CharacterB.

    The host see all correct, but the peer create a random sprite from the family instead the one I said to create.

    Is there a problem with the synchronization and the families?

    Can be used the families here?

    Thanks in advance,

    Regards

  • yeah same error for me, thanks for reporting.

    I didn't know why this happened (only in 164).

  • Hello, I'm from Chile and I love to make games with C2 :D

  • Hello Everyone,

    I'm trying to do a platform and I want the main character can bounce on the enemies, when is falling.

    Like this:

    youtube.com/watch

    I tried with "Is Failing" action but does not jump again.

    How can this be done?

    Any recommendation?

    Thanks in advance,

    Best Regards,

    Jaime Medina.

  • Hello Julian,

    What I found is when you use the Every X seconds, does not work with the create object or spawn action.

    Instead I created a variable that every X seconds add one.

    I mean,

    Variable time= 0

    Every X seconds - > Add 1 to Time.

    Then If I want to create an enemy every 5 seconds for example.

    If time = 5 create object (or spawn).

    And this works perfect.

    Best Regards

  • Thanks for the guidance/recommendations!!

    I'll prove those options.

  • UP!

  • Hi Everyone,

    I'm developing a game for a mobile device using the cocoonjs exporter.

    And I have a problem with the music, I'm testing my game on a Samsung Galaxy S3.

    And I have used .ogg and .m4a   but neither of these files are playing on the Galaxy S3.

    I mean in the Galaxy S3, you don't hear any music.

    I checked the Ludei Documentation and I noted the following:

    wiki.ludei.com/cocoonjs:featurelist

    In "AUDIO".

    'audio/mpeg'

    'audio/mp4'

    'audio/x-wav'

    It seems that Cocoonjs doesn't play the .ogg format.

    BUT in Contruct2 you cannot import .mp4 or .mpeg , so... what can be a possible solution for this??

    (The .wav works, but I don't want to use it, these files are to heavy).

    Best Regards,

  • Hi,

    I Tried a couple other things such as setting group and...

    didn't work....

    Anyone else was dealing with this issue before?