hey, forum!
I have a Tileset with behavior Solid and some enemies with TileMovement going around with very basic UI. Unfortunately, sometimes I've noticed they get stuck in the walls (Tilemap) and can't move anymore. This isn't happening with the player Sprite that uses the same behavior.
I had a look in the forum and found out the tip about setting Overlapping Offset checks on 1,0 -1,0 0,1 0,-1 but this doesn't work. Do you have any other suggestions?
Thanks a lot for the help!