czar's Forum Posts

  • I don't understand that. The browser close action was there when I put the capx up. Ok I will have to confirm it works on my pc at home. Thanks for looking, sorry for wasting your time.

  • spongehammer in case you were interested I am using the buildings a parallax layer in my scramble game.

    scirra.com/forum/forum_posts.asp

  • Link to .capx file (required!):

    dropbox.com/s/m5dfzae2ry52fe7/CloseBrowserNotWorking.capx

    Steps to reproduce:

    1. Click on the close button in lower left corner

    2. The action is triggered as a sprite is destroyed as evidence

    3.

    However, a new capx from scracth with just browser etc does close correctly.

    Observed result:

    Browser won't close in firefox or chrome

    Expected result:

    Browser should close in firefox or chrome

    Browsers affected:

    Chrome: yes/

    Firefox: yes/

    Internet Explorer:

    Operating system & service pack:

    windows 7 64 bit

    Construct 2 version:

    r120.2

  • I have a custom browser that I use to display my construct 2 games. Only hassle is that when the game screen is same size as the browser client the browser displays scrollbars - which look horrid.

    I have got around it by adding

    <style>

    body {width:100%; height:100%; overflow:hidden, margin:0}

    html {width:100%; height:100%; overflow:hidden}

    </style>

    to the header of the index.html

    But that is a bit of a hassle to do every time.

    Is there a way I can add that code to the construct 2 project? I tried adding it in as an import to CSS but it didn't work.

    Any ideas?

  • I am tempted to purchase this but the presentation of the website and the fact that you can't download any samples has held me off. Also it doesn't look like there are any animated characters in the set which I find the hardest aspect of my games. I would easily pay $200 if I knew there were a bunch of running, climbing shooting characters included. $200 for a bunch of spaceships and some dated looking top down RPG graphics is keeping me away.

  • jojoe cheers, you are in the minority if you recognize Frank Zappa. +1 like :)

    It will be interesting to see what you do with the tower defense concept. Keep us posted.

  • Here is my current build of scramble.

    Level 1 is almost complete. I need to do a bit of polish on it and then it is done.

    Scramble is the first game I had for my Colour Genie microcomputer which I purchased in 1983. 48k of RAM. :)

    <img src="http://i48.tinypic.com/ettopf.jpg" border="0" />

  • I too would like to see a capx on this as I think it is the same issue I will bump into for a future project I have in mind.

  • The free version has enough limitations that you quickly realise you need the full version. Without the free version I would not have tried C2. As it is I have a business licence and it the best value for money I have gotten out of a purchase in quite a while.

  • They are very nice. I am using a couple as a background. Makes the rest of my graphics look below par :(

  • HI

    My name is Ralph (Czar) and I have been developing games since I was 13. Over the last 15 years all my development has been in Delphi. I run a tuition business that has centres in Australia, New Zealand and England. We supply all the software for the centres. Construct 2 has been the most exciting development platform that I have come across since I discovered Delphi 2. I could rewrite probably 90% of our software suite in Construct 2. It is simply an amazing tool.

    We are currently working on online maths program, that artist we are using actually introduced me to Construct 2. Besides that I am building a few games to get acquainted with the product.

    Developing with Construct 2 is so much fun!

  • Thanks, that is what I wanted to know.

    I have set it up that objects passing to the left of the viewport are destroyed.This product seems amazingly optimised.

  • I decided to push on to see what would happen. I have increased the number of items in the layout by a large amount and I don't see a degrading of performance. Very impressive.

    <img src="http://i46.tinypic.com/2rg13y8.jpg" border="0" />

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  • Simple question.

    Do instances of objects that are not in the visible area degrade performance?

    i.e. if I had 5000 instances but 4500 were no where in sight do they still get tested for collisions etc?

  • Wow this plugin sounds exactly what I needed. I can't wait to try it tomorrow when I get in the office.