czar's Forum Posts

  • Ashely I tried what you suggested. I took off minification however situation unchanged. I can replicate this on a number of computers that all have the same hardware Windows XP 32 bit with an aging video card. On other computers both Chrome and Firefox works perfectly.

    Any other ideas?

  • Completely agree. The sprite font plugin is ok but it has some definite issues. Doesn't display in design time making it difficult to do formating, instead you have to use trial and error. The align centre is poked, fine for even numbered strings but too far left for odd numbered strings. The wrap function often leaves a single letter on the previous line. However, it is the only option available for getting nice fonts with effects, e.g., stroke line and gradients spring to mind.

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  • The new version 133 has broken the sprite font plugin. Maybe it is the de-duplication function. All sprite font instances now share the same texture.

    I will put up a screen example.

    Ashley This is a major blow for me as we use the sprite font plugin extensively.

    <img src="http://numberworks.com/uploads/Help.jpg" border="0" />

    I am hoping you can fix as there is no suitable workaround for the lack of a sprite font feature.

    This is what it should look like.

    <img src="http://numberworks.com/uploads/Help1.jpg" border="0" />

  • I have a few computers where the website works correctly for Firefox but in in Chrome I get a black screen.

    I checked the error on Chrome and got this. I am hoping someone may tell me if there is something I can do to make it work in both browsers.

    Viewport target-densitydpi is not supported. index.html:9

    Document was loaded from Application Cache with manifest

    ****************

    Application Cache Checking event index.html:1

    Uncaught TypeError: Cannot set property 'ti' of null c2runtime.js:34

    Application Cache NoUpdate event index.html:1

    Uncaught TypeError: Cannot set property 'ti' of null c2runtime.js:34

  • dben428 no joy?

  • The forum at ludei is very cumbersome and not very user friendly. I don't use twitter but I was really hoping for an update to Cocoonjs. Is there currently a good alternative to cocoon is I want to export to android and iOS? i.e., iphone/ipad/S3/nexus 7 type devices

    Any word on twitter bon4ire

  • ludei Any news on CocoonJS 1.4?

  • sounds like a good option Ashley. please do as wrap is pretty limited at present.

  • The visible screen can not be determined at design time. Maybe it would be different if cocoonjs actually adhered to the scale options but it doesn't.

    It means that wrap cannot be used for a project that is exported to to cocoon and that needs to work on a 4:3 device and on a 16:9 device.

    It would be a great solution if wrap had an option to wrap to the boundaries of the visible canvas. i.e., it wraps as the user expects. The fact that layout size cannot be adjusted at run time makes wrap too restrictive to use.

  • KYATRIC. Oops I had made two capx. I will update the link.

    I am aware that wrap works with layout size. However, that does not change the fact that as a behaviour wrap does not do what you would expect it to do and exporting to devices with differing aspect ratios essential makes wrap pointless.

    There are two solutions.

    1. Allow layout size to be adjusted dependent on the device.

    2. make sure wrap goes to the edge of the visible screen.

  • Link to .capx file (required!):

    dropbox.com/s/qj5snyb8beupyz7/WrapBug.capx

    Steps to reproduce:

    1. Open up capx ensure running in letterbox scale - both players are correct

    2. Change scaling to be scale outer - only blue player is correct. Purple player wrapping at layout size.

    3.

    Observed result:

    Expected result:

    When we develop for 4:3, for example ipad, we have to let the layouts bleed so that the layout also look good in 16:9 environments, e.g., android phone or iphone.

    This happens if we export to cocoonjs as it ignores scaling and will always scale outer.

    Currently the wrap behaviour cannot handle both formats.

    I believe this is a bug.

    I will have to develop my own wrap functions to solve the situation the current wrap behaviour is only useful if your game never changes aspect ratios.

    Browsers affected:

    Chrome: yes/

    Firefox: yes/

    Internet Explorer: yes/

    Operating system & service pack:

    Construct 2 version:

    132

  • dben428 can you explain, maybe using an example, why you are so excited about the dictionary object? How is it different than webstorage and what challenges does it help you overcome?

  • Ashley, is there any way to reset the wrap so that it wraps to the dimensions of the screen? At the moment it is essentially broken if you want the object to wrap in screen with different aspect ratios.

  • When I am making a complex composite background I often find it difficult to select the sprite that I want to shift or otherwise alter. Apart from moving other sprites out of the way I have not found a good way to deal with multiple overlapping sprites on the same layer.

    I was thinking that it would be great if we could use the z-order panel to select the sprite as a simple alternative to direct clicking the sprite. The most obvious solution would be double clicking the item in the panel.

    <img src="http://i39.tinypic.com/m7vgo.jpg" border="0" />

    Any one got an alternative method of selecting sprites that I don't know about?

  • I guess it isn't clear what it is you are wanting to accomplish.