czar's Forum Posts

  • I am still getting the access denied problems. It seems to be linked to the action that is happening in the lower left corner of the quick reply box. If that has a "timer icon" whirling away then it will fail, if that disappears it should be ok. I think :)

  • yinakoSGA Hi there,

    No disrespect intended but the main problem with "free art" is that you simply cannot make a game using them. The main issue that just about every hobby developer faces is, where do I get the actors from? The main hero, the soldiers, where do I get the animations from?

    There are many people offering free or cheap art projects but almost all of them do not include any characters. Mixing art that has different styles just doesn't work.

    We hired the services of a very good animator and artists for our project so I know how much work and effort goes into making a hero character but without a character it is difficult to make a game. Of course there are expections for example where the "hero" is a spaceship or other static object.

  • lol

  • He is working on it

    scirra.com/forum/topic68300.html

  • This is happening a lot at the moment. Very annoying when you have just finished typing large reply to someone. :(

  • Cheers Tokinsom that certainly looks interesting. I would prefer not to change my current project over but I will certainly look into it for a follow up project.

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  • Ashley agreed regarding the 3rd part plugins but in this case we are left with no reasonable alternative. The Sprite Font has no official equivalent. The only alternative would be to create different textures for all text in a project which become quite cumbersome and inefficient with texture memory.

    If I understand correctly the next build will fix the problem we are having with sprite font? If so I am most relieved.

  • you need a space in the character set and a corresponding "space" in your texture.

  • Ashley, as you know the recent 133 has broken the Sprite Font plugin. My project makes extensive use of it. 6 months of work and thousands of dollars in development. Now I am stuck with v132 and cannot get the new wrap function from v133.

    I was thinking could you make the de-duplicating function an option in the preferences?

    That way we could tick or untick depending on the project.

    I am really hoping you will meet me halfway on this, I can understand that you cannot support a 3rd party plugin but as there is no official texture font option we are forced to use it.

  • The Sprite Font plugin is the most valuable single plugin that I use, and I believe many other people use it also. However, with 133 it is completely broken.

    I believe the de-duplicating function is incorrectly assuming all instances of the sprite font can share the same texture and trashing the rest.

    Is there anyone capable of having a look to see what the actual problem is and if it can be fixed?

  • The problem is the author has dropped supporting sprite font. It wouldn't be a hassle if C2 had a Texture Font feature but it doesn't which is, not just a shame, but perplexing to say the least. Hence the reason people are worried that v133 has broken the plugin. My project which cost a significant amount of money and time to create depends on sprite font, however, it also requires v133 as Ashley has fixed the wrap issue. So if Ashley can fix the the cause then that would help us a great deal.

  • Kyatric the bug is not with the plugin it is with the changes introduced with 133.

  • I really hope that a fix can be made as sprite font is a very popular plugin.

  • Application Cache Checking event index.html:1

    Uncaught TypeError: Cannot set property 'hasCurrentMatMV' of null c2runtime.js:1101

    Application Cache NoUpdate event index.html:1

    Uncaught TypeError: Cannot set property 'hasCurrentMatMV' of null c2runtime.js:1101

    It occurs in this function

    Function GLShaderProgram(gl, shaderProgram, name)

    and

    GLWrap_.prototype.setSize = function(w, h, force)

    CurrentMatMV is the error currently reported, is that variable in a standard C2 feature? Ashley

  • chrislechat if I understand correctly you want to do

    "sprite"&str(numpoint)&".X"

    I am assuming numpoint is a global. If it is an instance variable of sprite it would be

    "sprite"&str(sprite.numpoint)&".X"