CyrielBAMM's Forum Posts

  • 5 posts
  • Hey Guys,

    Thanks for your reply! I understand my options. The thing is that we are using some games we made in construct for our educational software. I thought maybe we could sell it as a bundle without the hardware. But yeah I understand we need to handle this a bit differently.

    Thanks so much for your help though! I'm very thankful for this great community :D

  • Hey guys,

    Maybe this is a common/stupid question. But I couldn't find anything about it. Let's say I have a game built with a paid license of construct3, and I want to sell it.

    Is it possible to generate a license key for that game? Or what would be the best way to handle this? I mean... just to prevent people from buying the game once and spreading it for free haha.

  • Ah I see.

    Ok atleast I have SOME options in this then haha. Thanks a lot for the info! I'm gonna look around and see what works best for my situation :)

  • Hey guys,

    I'm building an XP meter for RPG games. And I have this layout where I can set values to the players XP and put their names in there. And I want the players to be able to see this on their computers or on their phones and tablets. It's already online here:

    https://www.motioncanvas.nl/XP

    I have this admin screen where I can set the values, and the default screen is just showing the values without the controls.

    The problem is that if I log in and change the values, it loads my values. But others can't see this in their browser. They don't see the meters and names. It looks like it saves the values locally on my PC or in my browser or something. I was hoping it would still be visible since I put it on the webserver.

    I really want to make changes in the admin panel, and others should be able to see the changes on their device when they visit the page.

    Does anyone know how to do this? :/

    Tagged:

  • Hey Guys,

    I'm trying to build something fairly simple. I have a band with players. And when you click (or tap) on a bandmember, a loop will start playing. And if you click (or tap) the same bandmember the loop will stop. In reality, I want this loop to keep playing, but just change the volumes. So far I have part of it working but I run into a weird problem..

    My 3rd solution so far:

    I tried lots of things and I thought maybe clicking on the same sprite is gonna cause problems. So I now made 2 sprites. SpriteA (volume up) and SpriteB (volume down).

    As soon as you start the scene, SpriteA is created and the volume is set to -100. When you now click on SpriteA, the volume will go to 25. In the same click SpriteA will be destroyed after clicking, and SpriteB will be created in the same location.

    The idea was that, if you now click on SpriteB, the volume will go back to -100. SpriteB will get destroyed. And SpriteA will be loaded in the same spot again.

    This is very clunky I realize that, but the logic not working. Made me desperate, and it brought me here eventually I guess hahah. I even tried to create the sprites on different layers but the effect was the same.

    What I discovered:

    This solution does not work, I can provide a screenshot as well. BUT... if I let SpriteB to be created on a different location on the screen. So not where SpriteA was. THEN IT WORKS !!!

    But if I have both sprites in the same location, nothing happens. SpriteA does not get destroyed, it just gets recreated again (the sprite animation starts over at least). No sound volume gets changed, and SpriteB will not be created.

    So if I create SpriteB 200 pixels to the left. Everything works fine!

    Is this a bug or am I just being an idiot? I mean, it happens every now and then so I wouldn't be surprised. But I hope someone could maybe help me with this.

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  • 5 posts