cvp's Forum Posts

  • When using the "Platform" behavior on your player, you can set the acceleration as a parameter on the player object, with which you can make your slow rise from walk to run.

    Then you can on the object compare the speed and set it to your running animation when it has reached a certain point.

    something like this: .capx

  • zatyka

    Looks great.

    Could you share a bit more about how you have made the multiplayer part? both server side and in C2?

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  • I have added pan to your .capx

    All the changes i have made are in the bottom of the code so you can find them.

    I also changed the Window Size just so that you can see it pan. You can change that to whatever you would like.

    Was that what you are looking for?

  • Hi

    I see no code for panning in the linked .capx file.

    And your Layout Size is the same size as your Window Size, so there will be nothing to pan around in.

    Could you share a bit more on what you want to achieve, then we might be able to help you out. Might try to illustrate it with a few screenshots and some arrows in paint, that always helps me at least.

  • What version of the JDK did you use? I had a similar problem earlier and I read on the forum that version 7 of the JDK could create problems. I changed to version 6 instead and that did it for me.

  • This tutorial could help you.

  • This tutorial can give you some hints.

  • Uk4dee (just adding you as you have been very helpful earlier)

    Is there any options to get the error message when the purchase fails?

    I have set everything up now, got the app in the google play store etc.

    When i hit the button i have made to do the purchase it ends up in the:

    CocoonJsAds --> on <myproduct> purchase failed

    is there any option to get the error message it returns? would make it easier to figure out what is not working.

    On a side note:

    There is a "Store sandbox" option on the CocoonJsAds object. Should that be enabled or disabled when you upload to google play for testing?

  • try Keyboard.StringFromKeyCode(Keyboard.LastKeyCode) instead

  • What is it you are trying to achive? could you not just have two different enemys?

    If you want to do something different with those two different enemys you could just add them to a family.

  • >

    > > Would be glad to know how to switch to old engine

    >

    > Add the CocoonJS Object.

    >

    > Then click it, and edit the properties.

    > <img src="http://i.imgur.com/bfrN8PP.png" border="0" />

    <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

    Yes, as someone else said...Crying alot...black screen of death.   Solved. TYTYTY

    It is a workaround. But it does not solve the issue.

    The performance is way better on the accelerated version. When it works <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Can you post the .capx plz. Will make it easier to help you.

  • I could come to London. But would be looking for a little more then a pub meetup if i should fly to London ;-)

  • You could do it without using the d&d behavior.

    Something like this

    .capx

  • You can put invisible sprites on top of your image and give the sprites a solid behavior.

    Beware though that big images are bad for performance.