CuL8R's Forum Posts

  • 5 posts
  • You guys are amazing! I just bought Spine and THEN I saw this. The planets are aligning hahaha. Cheers!

  • This is great!! Thank you so much for making this tool! This makes the possibilities endless! Cheers!!

  • I was looking around a lot for help on eventing custom sliders, rotating knobs, and switches. There were some things available for C2 but not C3. I took inspiration from a couple of C2 files offered up here years ago (credit is given in the c3p). Code has been customized to work for instancing copies of the elements that will continue to work independently. Changing instance variable inputs allow for a great deal of flexibility. I hope you find this useful as an example or starting point. All assets are my own and are free for you to use as you please (no restrictions).

    Cheers, CuL8R

    https://drive.google.com/file/d/1HUgOUKlSNL7rkFMefY_jn4psxwanl91S/view?usp=sharing

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  • CuL8R This issue has been worked around in the next NWjs release. It's going to be in NWjs v0.43.7 or v0.44.0 depending on how things go. I won't include it in the roundup, since it's Construct 3 specific but everyone who needs a workaround right now, can use the actions based on my example.

    (Ashley thanks for the additional help!)

    I'd like to say thank you very much for all the help you gave me, and the workaround works flawlessly. I'll be happy to see what they come up in for the NW.js fix. Cheers and have a great day!

  • Hi I'm commenting on here by request (on the Discord) about my issues with disabling the escape key for desktop builds using the Construct 3 NW.sj exporter, and also making manual builds using my own "NORMAL" NW.js downloads (all testing being done in NW.js version 0.41.1 Windowsx64). The problem is that NW.js documentation states that it does not set the escape key to be the default for exiting fullscreen, but when I build a game and have events set it to fullscreen it does cancel fullscreen when hitting the escape key. Some people want this for different reasons, but I don't I want my game to behave like hundreds of other native desktop games where escape pauses the game and brings up the menu screen (think Minecraft style). There will be options (right now I have the "F" key) to toggle fullscreen and it works great. And I am at the point where I am able to override the command by making a bool and setting the fullscreen after bool checking. So if I hit the ESC key, there's a flash and then it immediately goes back to fullscreen. But the escape key is being "locked up" in this default process somehow and I can't find anywhere where the ESC key is being set by C3 or any of the scripts.

    I have found a couple of references that talk about the"The Event interface's preventDefault() method" from this site

    https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault

    and I found the statement about the NW.js NOT setting this by default at this site: http://docs.nwjs.io/en/latest/For%20Users/FAQ/#how-to-leave-fullscreen-mode-with-esc-key

    which specifically stated that this is NOT the default behavior of the APK.

    I'm actually learning a lot by all of this research and was super happy to find this thread from the guys over on the Discord. Thanks for inviting me to post about this here, in the hopes that once it is figured out, then it might help other folks in the future.

    If you require any other information just let me know and I'm happy to share any I can if it helps. Cheers!

  • 5 posts