cucadev's Forum Posts

  • Something is wrong ... I wanted it to be one left and one right, not to the medium, as is (http://i.imgur.com/8TDPKZO.png). So that players were unable to get very far away from each other (out of the screen)

  • Man... Really.... Very Thank You!!! :D

  • Anyone? I need a selection of controls for my game, please help me :(

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  • Can't invert this.

  • I would to make a condition with if none key is pressed on gamepad, an action happen.

    How do i make this?

  • I would like to know how to make a "menu" for the user to select their own buttons and they become "stored" as well as in the emulator, for example:

    Attack

    Jump

    Click and press the desired button..

    I hope you have given to understand. And sorry for my bad english.

    EdiT:

    And I want at the time that the player is playing, the controls for Gamepad getting chosen as player controls (of course)

  • Thank You, i gonna try this.

  • It's a shame :(I really wish I could have a play on my Xbox Arcade XD

  • It's possible make games on construct 2 for consoles, like Xbox 360 arcade?

  • I'm adapting control for gamepads in my game, so I saw it would be equal to the X-box 360, my control is not from Xbox, I wanted to know if it's different for each control, or is it all the same. Because the button that would be the "A" of the Xbox 360, equivalent to B on Construct 2 for my gamepad.

    My Gamepad is a "maxprint" controller (image: i.ocs.s2emg.com/thumbs/ensopado/100/200x200_291931_1.jpg ), like a Playstation 2 controller..

    Thanks... And sorry for my bad english.

  • I have this problem:

    "'Viewport' is not a object name"

    I need create other object named viewport?

    The Camera Works!

  • ou can use two (or more) diferent objects with Plataform Movement behavior, remove the default control, and assign diferent controls to each player. To keep them from moving too far from each other and to keep both of them on screen you can create an object just to be the "camera" and apply the Scroll To behavior and always set the position of the camera to middle point between the two players (or more than two): camera.x = (player1.x + player2.x)/2

    it's worked, but...

    And to keep them to moving out of the screen you can create two walls as Solid objects and set the position of the walls as camera.x - viewport.width/2 and camera.x + viewport.width/2...

    Hope I was clear enough... =S

    i not understand, what is "viewport.width/2"? i can't make this

    and how to make to the camera follow players in Y? I tried the same way as with the X, but it did not work.

  • How do I create a Local Co-Op in my game that players can not be too far from each other? Sorry for my Bad English ...

    Ah, the game is platform.

  • I have a problem, after open this CAPX, construct 2 give me this error:

    "The Project you are openint uses addons that are not installed

    Plugin Canvas"

    What is this Plugin?

  • To my game, i need make a Split-Screen Platform mode for 2 players game