ctceismc's Forum Posts

  • Actually I found the manual setting in iOS 12 buried under the settings for Safari. The setting defaults to off but once you manually turn on Motion & Orientation Access you can read the values in Construct! It will be nice to have an auto prompt in iOS 13.

  • Does the accelerometer still work on iOS 12? I used this a while ago but now all I get is 0. It never changes.

    + System: Every tick

    -> AccelTxt: Set text to "X= "&Touch.AccelerationX&" Y="&Touch.AccelerationY

    -> AccelG: Set text to "XG= "&Touch.AccelerationXWithG&" YG="&Touch.AccelerationYWithG

    -> GammaTxt: Set text to "Gamma= "&Touch.Gamma&" Beta= "&Touch.Beta

    Ashley

    For education purposes we need a way to create multiple Construct accounts/users at one time ( enter usernames one per line ) and easily assign them a license. This needs to be done without email verification by each user. For a class it is a mess to try and get each student to create an account, confirm it by email and then enter a license provided by a teacher. Many young students may not have their own email. The teacher also needs a way to reset passwords for the licenses they control. Could some sort of default account be automatically created when purchasing multiple education licenses?

  • Any possibility you could provide a public webserver with upload capability just for education users? I would like students to be able to easily share their work with the world from a website. Perhaps including private or public settings? It is too bad the big cloud services such as Google Drive don't allow this anymore for education users.

  • Start Construct 3 in web view, then click 'Customise and Control Google Chrome' (top right corner) ---> More Tools ---> Add to Desktop

    This will add a link to Construct 3 Chrome application.

    On a Mac you simply highlight the full url in Chrome and drag it to the desktop. Amazing that it saves a version that can run without a network connection! Too simple.

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  • Can you save the current web version to run offline from the desktop w/o an internet connection? If so, how? I tried saving a bookmark as suggested in the FAQ (see below) but it wouldn't work on my Mac.

    From FAQ:

    "Will Construct 3 work without an active internet connection?

    Yes!

    Once loaded Construct 3 will work even when you're offline. We recommend bookmarking the editor when you've loaded it. Turn off your computer, pull out the internet cable and visit the bookmark - it will continue to work and allow you to keep making your games!"

  • Will you have a way to manage accounts for a classroom or will it just be a bunch of individual accounts? Could accounts be integrated with Google credentials somehow? Lots of schools use Google.

    When do you expect to release standalone versions?

  • Why do you need an Internet connection when running on a local port and IP?

    We use static IPs for all machines on a local wifi network with all firewalls disabled since there is no outside connection. This allows students to easily find the IP address from the development machine's browser window to enter on an iPad for mobile testing. I know it can be changed in the C2 preferences but it is problematic for a large class - 30 students. The whole goal is to make it as easy as possible to for the students to preview on a mobile device as well as locally.

    BTW, the problem is not delayed/slow previewing but very slow C2 startup. Previewing works fine as long as the local browser is open before previewing is initiated in C2.

  • All I can say is that when connected to the Internet, C2 starts normally on these machines with no delay. I can find no other reason/variable for the long startup time.

  • In an educational setting we often run with the Internet disabled but a local WIFI network for testing. In this situation sometimes C2 takes more than 1 minute to open up. Is this normal?

  • Has anyone looked into the usefulness of famo.us for accelerating C2 apps?

    http://famo.us

    What is Famo.us?

    Famo.us is a JavaScript platform that enables developers to build high-end, cross platform web apps that perform as well as the very best native apps.

    It is a serious alternative to building apps using native technologies.

    Details are here:

    https://docs.google.com/document/d/1aC4 ... w?sle=true

  • It would be great if the image editor Set Collision Polygon tool had a few standard choices such as circle, rectangle, custom. Often a simple circle will do quite well for a multitude of objects and games.

  • Yes. I have had the case where the app is still functioning but it will not quit. Thanks - I thought maybe I was doing something wrong.

  • Further testing reveals that if you delete the media filenames from the list in the offline.appcache everything works as it should. If you leave those in the list then the iOS web app will not play the sounds anytime after the first loading and the sounds will not play if you reload in iOS Safari. Something is broken with caching the sound files. I don't if it is Construct or iOS but it is definitely broken.

    Strangely if you preview on LAN using the web server built into Construct everything works as it should. If you save this version to the home screen as a web app it works but continually downloads data from the server. What causes this when using preview on LAN? Why is the web app continually hitting the Construct web server?

    I have also found that it is very easy to completely freeze iOS if you close an iOS web app and try to re-open it immediately. Often it requires a forced hard power down of the iOS device. Safari on iOS appears to break easily and crash the whole OS.

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/8856086/TouchSound/TouchSound.capx

    dl.dropboxusercontent.com/u/8856086/TouchSound/index.html

    Steps to reproduce:

    1. Play on Mac Safari

    2. Reload 2-3 times on iOS 6.1 Safari

    3.

    Observed result:

    Sounds will not play when sprites touched after reloading on iOS.

    Sounds never play on Mac Safari.

    Expected result:

    Different sound plays when any of 3 sprites on screen touched. This works fine in Chrome even after reload but not on iOS 6.1 Safari after reload.

    Browsers affected:

    Chrome: no

    Mac Safari: yes

    iOS 6.1 Safari: yes

    Operating system & service pack:

    Mac OSX 10.8.4

    Safari 6.0.5

    iOS 6.1 safari

    Construct 2 version:

        R 139