Crazedgoalie56's Forum Posts

  • Ah thanks. Excited to see how this works.

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  • Your link keeps giving me a 404. Is that the public link?

  • Well that is some good motivation. I have yet to come across a game that is quite like mine. There are a couple that are distantly similar, but nothing quite on the scale of mine. I'm hoping that I can get it going pretty well here, that would be absolutely amazing! For now I am working in CC because it has some features I need. But when C2 gets to a point where I can do everything I need, I think I might move to that.

    P.S. Anyone happen to know if there is going to be an easy way to convert a .cap to a .capx to bring it from CC to C2?

  • I am kind of bummed that this is the way technology is going. In my view Microsoft would be smart to keep an up to date desktop style OS (like 7) around, not only a tablet style Os (like 8). The reason for this is that unless there is some miracle breakthrough, a good portion of the industry will remain desktop dependent, due to the fact that I don't see tablet or portable hardware surpassing desktop hardware anytime soon. Serious gamers, or those using their computer for heavy duty workloads, will prefer something like 7 instead of 8 because it is optimized for a desktop computer and not a tablet or touchscreen.

    TL;DR : Either a whole industry will have to adapt or Microsoft will have to keep an up to date desktop OS.

    Disclaimer: this is just my personal opinion ;)

  • You totally just gave me an idea.

    I assume that by built, you mean you used sprites or something for each letter? And then just had an event that input the correct letter? How exactly did you get the input to show up and be recognized by your program? The only concern I have is that I would need the name to be a single value so that it could be shown in text with a global variable.

  • Alright that is what I had figured. Thanks for looking though.

  • So I took another look again, I don't think there is any form of text editing in C2 (as far as I can tell), anyone happen to know or have stumbled upon soemthing?

  • Thanks. I fixed it, should work now.

  • So I am trying to make it so that users can set text (I want people to be able to name worlds).

    Link to my file

    On the NewGame layout and event sheet. I want users to be able to change "Text2" (Insert World Name) to whatever they want. I set a global variable for the text but I am not sure how to make it be user defined. Any suggestions?

    I've been playing with it for a couple hours, I just am clueless about this.

    Edit: Fixed link

  • Hmm interesting. May be worth a test at some point, I'm just not convinced about web OS yet.

  • This seems similar to Chrome OS. Looks to be the same browser based, web app functionality. Any word on if this is going to require internet connection for most functions?

  • So say I have the banner with the title. The banner is like a 500x300 sprite for example. The title is just text over a loop of passing landscape. As if someone took a video straight down from a plane, then pasted text directly over it.

  • Ah excuse my insolence, I literally just figured it out on accident. Apparently I just had to tell it to go to a new layout >.<

    Well I guess I should throw in my other question, how would I go about having like a GIF of some kind as a menu banner? I want the background to the text to look like scrolling ground.

    Ugh I need to not program after 10 PM. Sorry again.

  • Is it possible to make a menu in Construct 2?

    I want to have it so that when I click on my "New Game" button, for example, it takes me to a new screen where I will have a few variables that will go into world creation. How would I go about doing this?

  • I think that on top of this (if I am understanding what tile maps are correctly that is ;) ) that there should also be a feature that allows the maps to be randomly generated on start up.

    Say I want the player to be able to start a game and have the map randomly generate with different types of tiles that can be added in, that is what I mean.