Crayron's Forum Posts

  • Haha. Thanks. My favourite are my bees. XD

  • Oh haha. Yeah! Totally. Sorry. Actually posted the wrong link! dl.dropbox.com/u/45478479/APA/APA.capx

  • Hey. dl.dropbox.com/u/45478479/APA/APA.html here's my game I made, there's bugs and stuff, but it was just a learning experience.

    Right, the point though! For some reason, Firefox... Runs it weird. And slow. Google Chrome works perfectly though. Haven't tested IE. IE is just... gross.

  • Hmm.. Oddly I can only make it effect one. Like, one will turn when he's hit another guy, but the other guy just keeps going.

    EDIT

    HAHAH! I am a GENIUS! Here's what I did.

    PinkDevil > On Collision with PinkDevil = Subtract 1 from Direction

        System > Every Tick

            PinkDevil > (Direction < 0) > Set Direction to 1

    Works perfectly.

  • Aha!!! I knew there was a way! I was thinking bullet! I just didn't try it, thanks!

  • Yeah, I heard about families and what not, and although I can wait... I can't help but believe there's still a way. There just has to be.

  • Okay, so. I understand if I had two separate monsters, I could simply do it on collision, that they would each tip their hats, and go their separate ways... Thing is, I want to make it so that ONE monster, and his instanced copies, will bounce off eachother. I've been trying for maybe two hours.

    My theory is something like

    If I hit Otherguy, and Otherguy.ID =/= My.ID and I'm moving this way, move this way instead.

    Thanks in advance!

  • Right! I can't. But I'm sure I can get them. If you just want to send me your FB link. I'll add you up.

  • Hah. Awesome man. You should fire me an **PM with your MSN or SKYPE, something like that. Because I mean, this whole post is three pages of just us talking to each other. It's really lost it's titles purpose. Haha.

  • Hahaha! Awesome!! Brilliant. I did see it, but I didn't even think of it. And about making this my game? Naaaah. All these sprites are junk. XD I mean, I spend maybe 20 minutes on any single one, and give or take 30 minutes for the animations. No, my real project is going to look -nice-. :DDD And more than likely have some physics! Or be an Isometric RPG of sorts. (I'm way too ambitious.)

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  • Yeah exactly! What better is there to be doing!? :P So, after running some tests. I noticed that... You can't kill the other monster. Unless the first monster is dead. So, I'm thinking something is wrong with the instances...

    dl.dropbox.com/u/45478479/APA2.capx There's the capx again. You can see my awesome changes. :P I can't quite seem to figure out why the instances don't work. I mean, I'm running them off the variables that are instanced...

  • WELL, I guess I actually don't. It was just me trying to simplify, by making something more complicated. I figured a different way out. Haha. It's getting late!

  • Alright, hit another bump. Multiple tags? Like, I want a sound file, to be effected by A or V. So I figured I'd put "A" & "V" it accepts it, but doesn't function. Is there some kind of OR function that I'm missing?

  • Groovy, thanks a lot for your help. I really appreciate it! I would have sent you some PM's, but unfortunately, I don't have enough rep, it seems! Back to work I go!

  • Alright, sweet! What I did, is I gave it the bullet property, because just moving to the angle wasn't working very nicely. I just have to do a few more tweaks, and I should have it! I also changed the screen to be the size of a gameboy, it looks pretty neat. XD