cornell's Forum Posts

  • I am a follower of Christ but I would not put on my post christian person sound like your focusing on your self and not Christ to me it sounds like saying religious person which means squat

    Dude, Christian is his Given name, and Pearson his family name.

    BTW, sent you a PM Mr Pearson.

  • Sorry for the bump, still looking for another artist.

  • blender.org

    Free and easy to learn.

  • LOL I wouldn't dare to post my stuff after these two guys.

    :P

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  • Hello there. I'm working on my first project, and I'm looking for an artist who can design some beautiful graphics for the stages of the game.

    It's a plataformer, with an unique mechanic, the game has place holders to build the stages, which are the ones I would need help with.

    I'm up for anything, share game profits (if any), pay for the work (once I approve it and receive it), it's mostly up to the artist.

    I you are interested, please contact me.

  • This tutorial should be a good read.

    Generally, crop isn't the preferred method.

    Mmm. The thing is I designed the entire game to work with the crop, meaning that the character sprite is actually too small and the worlds too big to work with scaling.

    Anyway for layers you have the system action "Set layer scale" which is basically what you're asking.

    I see this is not an AUTO % setting.

    This UI should only appear on mobile devices. Is there a way to check the actual current resolution of the screen to properly set the resize?

    Thanks.

  • Is there a way to make a single layer on a layout to scale while having the Crop property on the entire game?

    I have a plataformer game, and used crop to support many resolutions, yet that leaves me with the issue of the UI.

    Any advice would be great, thanks.

  • Thank you very much. I'll check it asap.

    Edit: That works perfectly for me, thank you.Edit

  • Good night everyone (or morning).

    I'm having trouble trying to make some platforms properly work.

    They are supposed to be solid when X = 1, and not solid when X = 0.

    The X value is changed by the down arrow (changes from 0 to 1, and viceversa).

    Problem is, once the character is over the platform, even if the value is changed the character won't fall of the platform unless it jumps on it again.

    Is the solid behaviour WAI? Or perhaps I am missing something?

    Any advice will be appreciated, thank you.

  • +1

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  • Kudos to RIM for this.

    I'm looking forward to try that exporter.

  • Oh, I have a weakness for these threads...

    <img src="http://i1196.photobucket.com/albums/aa402/SergeMartell/167285_10150117594457806_6892545_n.jpg" border="0" />

  • You should probably redo the events in terms of trigger-based rather then a while-not loop.

    For example, you can set the text_start to be blinking at default as you did on your example, and only hide it when the key is pressed in another event.

    I don't want to hide it. The image is supposed to be fading out and then fading in (Not all the instructions are shown in the screen, since they-re just the same thing).

    I need it to do it and not stop until a key is pressed.

    I hope that clears it. Thanks again.

  • Hey there. I've been trying to make a loop to make something work, and I would like it to stop when X key is pressed.

    So I was thinking it could work like:

    Do While Not (key is down):

    ---stuff I want done goes here

    endOfLoop

    But so far I've been unsucessful on my attempts.

    Here's a screenshot of the last one, maybe someone could give me a hand.

    Thanks in advance.

    <img src="http://imageshack.us/a/img690/1530/whilenot.png" border="0" />