cooly456's Forum Posts

  • 13 posts
  • I'm making a racing game and I'm using the Pathfinding behaviour for the AI racers. I want them to go as fast as possible, but the AI slows down near each checkpoint. By the way, the checkpoints are the Pathfinding points. Any help would be appreciated!

  • Finally finished! Phew. If you want to play, here's the link.

    https://www.construct.net/en/free-online-games/beatz-6224/play

  • Oh, okay. It worked. Thanks!

  • I'm working on a rhythm game called BEATZ, and I'm using a system that uses a variable, every 1-3 seconds the chord changes to a new number between 1 and 6. Each number represents a chord. But when I start the song, the beats aren't coming up (there are 3 beats: red, green, blue) Could somebody help me, it would be appreciated.

    Here's a screenshot of the code I'm using to generate the notes.

  • Just asking, but wouldn't another solution be to destroy objects that are lower than the bottom of the screen (to prevent lag from too many objects), and set the objects close to the bottom of the screen immovable to prevent too much wobbling?

  • Depending on how many objects are in the layout, a little bit of dropping frame rate is normal. When objects are added the FPS may drop and when they are destroyed the FPS might increase.

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  • I fixed the problem. There was a weird collision polygon on Mario, so the jumps were a bit messed up, but I managed to also use a previous momentum system, in which before the player jumps (considering I am using custom controls), it sets a variable, which stores the VectorX value of the Platform behavior. Then after the jump happens, I set the VectorX to the variable.

  • Those tile maps look great! From what I can see, I might use them in my upcoming game, 8_Bit! Can't wait to see what I can make with this!

    cooly456

  • I can most likely help you, but I am not sure what you are asking. Do you want to sync the global variable from Layout 1 to Layout 2, on the same device, or from Layout 1 on one device, to Layout 1 on another device?

  • Hello. I am creating a Mario Engine, and I'm using the platform behavior to control most objects, including enemies. But I have a problem. When Mario jumps after running full speed, he just jump straight up and loses all of his momentum. Is there any way to make this not happen?

    I've tried setting a variable before the jump, by using custom controls, and then setting the X Vector property of the Platform behavior of Mario. It worked about 25% of the time, but I want a reliable system and I cannot figure that out.

    Any help would be greatly appreciated, cooly456

    Tagged:

  • Actually, I've decided to change the project over to the style of New Super Mario Bros, and I've already made a project with those animations.

    cooly456

  • This is a screenshot of my event sheet. I circled the area in which Mario's animations are controlled. I was thinking maybe I've got something wrong with the animations itself, which I got from a sprite sheet.

  • I am trying to make a Mario Engine, and I'm using Super Mario Bros. (for the NES) theme to do so. I have most things so far working alright, but my Mario running animation is extremely weird. Mario runs for one frame, goes to idle for the next frame, and does the second running animation afterward, and it looks off. If anyone could help me that would be appreciated!

    cooly456

    Tagged:

  • 13 posts