coolernow123's Forum Posts

  • we can all agree that we would like to know how to do this...

  • wow, your axel f remix is <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> ing great

  • the game is a good concept, but the functionality is...well...the bare minimum. there's plenty of room for improvement. can't wait to see this finished!

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  • I really dislike the "two-second penalty" part, but hey, not bad for only 48 hours of development time!

  • I would love to play Scirra Arcade via a mobile client! :D

  • well, the due date is today...can't wait to see who wins!

  • awwww, I should of seen this earlier. <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Hey Guys...I am new to this. How do I take that code and apply it as a plugin in c2?

    lol I have the same problem...

  • Reading the whole manual at this point might be a bit boring. It's designed more as reference. I'd also suggest you either dive right in, or read the other beginner's tutorial (How to build a platform game)

    Ok, I will so take your advice after seeing that game you linked at the bottom of your post. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Personally, I think you should dive right in to making a game!

    Think of a good idea, then, research (or ask the forum for opinions) on how difficult it would be to make that sort of game, and then just...go fot it! When you run into problems, take a peek at the manual, and if that fails, ask here again, or keep trying to figure it out. Never give up!

    Ofcourse, thinking "I WANNA MAKE A MMORPG WITH REALLY COMPLICATED SYSTEMS AND WOAOWHOH" is gonna be difficult to dive into, but...well...do what you want, really! You're only limited by your own imagination; there's always a way to create a 2D game in C2!

    Good luck!

    Diving right into it...that's another option! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Dang, I wish there was an easy way to pull this cool trick off.

  • quick question. how did you pull this off?

    <img src="http://i.imgur.com/QiQwOIW.png" border="0" />

    is it possible to do this with the basic construct 2 events system?

    thanks, and nice game you have there. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • The manual! Of course! Thanks guys! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • So I just finished the tutorial for complete beginners to Construct 2! Yay! <img src="smileys/smiley4.gif" border="0" align="middle" /> Now I know how the interface works, how the event sheets are laid out, and stuff like that.

    But now I'm stuck.

    Normally, someone may go back to the tutorial page and complete another tutorial, but I feel like I'll just fall into an infinite paradox of tutorials because I don't really know what I want to create; I'll get an incentive of "omg I must complete ALL the tutorials and become a Construct 2 master so I can make ANYTHING MUHAHAHAHAHA!!!1!" And if I do complete all of the Construct 2 tutorials, I might end up like "ok I can make anything! what should I make? uhhhhhhhhhhhhhhhhhhhhhhhh..."

    Long story short: I finished the first tutorial and I am hesitant to make my next move. What SHOULD be my next move?

  • Well, I am using the free edition anyway. Thanks!