coolernow123's Forum Posts

  • This thread dealt with a similar issue, you should be able to adapt it to your needs...

    http://www.scirra.com/FORUM/solvedarchievement-100-points-in-10-seconds_topic65875_post404196.html?KW=#404196

    lol thanks

  • OPTIONS:

    1. Put all the walls on the same layer, and give all the walls (but the center wall) a "solid" behavior.

    2. Create another layer, put it under the current layer, and then put the center wall in that layer.

  • Help me i need upload my game but i dont know how to do it :(

    Export the file into a Scirra Arcade zip.

    <img src="http://i.imgur.com/YDrdXnS.png" border="0" />

    <img src="http://i.imgur.com/0r8OhUA.png" border="0" />

    Take the .zip file and upload it here:

    scirra.com/arcade/submit

  • Make a condition in which the object is moving. Then, right click it and inverse it. Now fill in the action space with whatever you were planning!...

    yeah that's all I've got <img src="smileys/smiley31.gif" border="0" align="middle" />

  • I am building a game with an achievements engine. However, I am stuck on trying to make this achievement in which a character has to die every __ ticks/seconds for __ amount of times. After much experimentation, I threw in the towel and started this thread. Can anybody think of a solution to this? (Keep in mind that I'm using the free version, so don't overdo it on the events.)

    Thanks. <img src="smileys/smiley4.gif" border="0" align="middle" />

    EDIT: I'm getting pretty desperate. Someone please answer ASAP.   <img src="smileys/smiley6.gif" border="0" align="middle" />

  • Not sure if this has been said already, but something like this would be nice:

    <img src="http://i.imgur.com/udS9oWc.png" border="0" />

  • This post is a little bland... or vague.

    Or both.

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  • Kirosaki

    Free? You're so generous :3

    I may reach out to you in the future...

  • TELLES0808 wow, I really like the title screen!

  • thats funny..

    I'm actually working on an achievement engine for it, too!

  • What I would do, is have an Instance Variable in the sprite called TimeLimit of the achievement, then...

    +Every Tick

    -Add "dt" to TimeLimit

    +Sprites' "TimeLimit" > 5

    -Destroy Sprite

    That's...GENIUS! <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" />

  • I used to use Stencyl as my gamemaker. But because of its limits, I made my switch to Construct 2...

    Hey me too! :D

  • Also, I looked for a solution already, but couldn't find one.

  • MODERATOR: PLEASE MOVE THIS TO "How Do I..." SECTION OF FORUM. THANKS

    I am trying to create an achievement engine, and so far it works well. There's only one problem: I don't know how to display the unlocked achievement for a certain amount of time. What I tried doing was destroying the achievement after 5 seconds, but when I unlocked it 5 seconds after I launched the test game, it never showed up.

    In short: how do I make an invisible timer that I can start, stop, and reset?

    Keep in mind that I am using the free edition, so try not to explain it with too many events, if possible. Thanks. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • <img src="http://i.imgur.com/WNJGHDn.png" border="0" />

    lol idk