CookingwithMike's Forum Posts

  • That's a big ol' question in a pretty old thread! I'd recommend going through the multiplayer tutorials very slowly, beginning to end. The way MP works in C2 is far from intuitive, and I know I missed a lot of the little "rules" over and over. All it takes is one wrong character and the whole multiplayer thing shatters.

    Best of luck!

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  • Oh! Brilliant! And well-put, ultra.

  • Hey, thanks for the reminder. This test got buried under all kinds of projects.

  • Unfortunately, no. I think it has something to do with something something limitations something video driver. You'll probably just need to choose an optimal resolution for everything. Sorry!

  • If it's your own art, not copied or re-drawn but a true original, then yes. It's how sites like TeeFury are able to operate. I wouldn't flat-out call it "Enterprise" or mention anything specifically Star Trekky, though.

  • Image broken. What is your code for the toggle? Can you post a .capx? Probably an easy fix.

  • Welcome, y'all! Been here a little bit now, very nice place. Also Construct is the bee's knees.

  • Hey man, sorry, I had intended on helping out more with this but my life recently exploded. I'll stop back in tomorrow when time is more plentiful. Any luck yet?

  • Hi, old thread! Are you sure you have the "bounce" code under the host section of your project, and not the peer section?

  • On tap

    > If Animation0 is playing

    > > > Play Animation1

    > If Animation1 is playing

    > > > Play Animation0

    is the very simple version. Other factors/events will of course present more complexity.

  • I have a pretty good grasp on C2's lighting system but I can't figure this out. This really is impressive-looking, in a clean, simple way! I guess what I'm saying is BUMP.

    ...hmmm... unless the player/flashlight has a shadow light on it, and is only casting "shadows" on the flashlight beam, through some sort of layer blending mode. That would make sense. I might throw something together sometime to try it.

  • Modern, hip, understated, mobile, trendy, cheeky, confident, chill!

  • Oi, nubbies!

  • Best of luck! I'll try to remember to check back in.

  • Setup event:

    >On click/touch

    • • • • >Set SomeTimingVariable to 1

    • • • • >Wait 0.25 seconds (or however long you want the "rapid succession" window to be)

    • • • • >Set SomeTimingVariable to 0

    Base event:

    >On click/touch

    • • • • >If SomeTimingVariable is 0

    • • • • • • • • >[Do whatever initial thing you want to happen]

    • • • • >Else

    • • • • • • • • >Set Ball.Speed to Ball.Speed+100 (or whatever speed amount you'd wish to add)

    Good luck, hope this helps!