CookingwithMike's Forum Posts

  • Fixed!

    You were creating the explosion on the background layer and the parallax was messing it up.

  • I know, just being lazy. Anything I said apply? Might check the actual example later when I have more time.

  • Well, without looking at the example, I'd guess you could just make a custom command that sets the Y vector of the player to whatever their normal jump strength is (and also removes them from the ladder). For instance, you could copy the "get off ladder" event, change the trigger to your jump key, and set the vector in that event. If ladders are too "sticky" for that to reliably work, you could even temporarily disable ladder behavior for half a second or so; whatever timing works best for you.

  • Hey, this is cool, thanks! I have pretty minimal art skills but I can cartoon alright; this step-by-step is really useful for me because of the gradient/lighting/shading final pass work you've displayed. You make it look really easy but the final product is really sharp!

  • What a clever workaround! Trying it... and... nuts, no dice.

    HOWEVER!

    I installed the free version of Construct, and noticed that the plugins folder had all kinds of subfolders in it, whereas the Steam version's folder (Steam\steamapps\common\Construct2\exporters\html5\plugins) was completely empty. So I decided to dig around, and found that Steam installs two separate versions of C2, a 32-bit and a 64-bit version (no biggie, C2 is tiny). I went into my 64-bit folder and found the usual C2 folder structure, complete with a loaded plugins folder. I placed the scml folder in there (which is located at

    D:\Program Files (x86)\Steam\steamapps\common\Construct2\Construct2-Win64\exporters\html5\plugins

    by the way), and VOILA! Working Spriter. Thanks for the idea guidance! And, of course, the great program.

    Updating thread for searchability, since I'm guessing that other plugins will have this problem, and the manual doesn't seem to address this. Tagging Ashley re: an update to the manual entry on plugins would be very handy. Sorry if that's not cool!

  • Checking... correct!

  • • Solution

    The manual currently says that plugins need to be installed to Construct2\exporters\html5\plugins, but for the Steam version, you need to instead use

    Steam\steamapps\common\Construct2\Construct2-Win64\exporters\html5\plugins

    or

    Steam\steamapps\common\Construct2\Construct2-Win32\exporters\html5\plugins

    depending on which version you're using.

    Happy Constructing!

    • Original post

    Hi! Construct 2 won't detect that I have the Spriter plugin installed. I have the unzipped "scml" folder from here placed in

    D:\Program Files (x86)\Steam\steamapps\common\Construct2\exporters\html5\plugins

    but when I try to drag an .scml file into my layout(s), I get

    A Spriter .scml file was dropped in to Construct 2, but the BrashMonkey Spriter plugin appears to be missing. Please ensure it is installed before importing .scml files.

    I've re-downloaded the plugin, tried with Construct/Steam in and out of administrator mode, restarted my entire machine, and made sure I was using the most up-to-date versions of everything.

    Any ideas, anyone? lucid?

  • Sweet!

  • The intro would just be a separate layout that runs before your main menu. Use some timed events ("Wait X seconds, Play animation Y, Wait X seconds, etc..."), with the final one being "Go to layout 'Main Menu'". Ideally there would also be an option to skip that stuff with whatever your main action button is (nobody wants to sit through a 20-second intro every time).

  • Oh hey, thanks for the reply! So... hm. Is this not the proper way -- OH! The Instance variable! I get it!

    [testing...]

    It works! Thanks so much.

  • I'm playing around with a test game board that will let players move pieces around a grid. Right now, as far as I can tell, I have all of the necessary events to make this work (client input, syncing, etc.), but it's only working for host input. When the host moves a piece around, everyone is seeing it and it's staying where it should. When a peer moves a piece, it's only moving on their screen, and snapping back when released. So, sync works, piece moving works, but not peers moving pieces "for real"; it looks like a client input issue but I can't find the problem. Here's the thing. Feeling clueless. (Yes, a lot of this is chopped out of the tutorial files. Like I said, playing around. Forgive me!)

  • As I said on the Facebook update: So much love for you guys. You genuinely make the world a little more awesome.

  • You do not have permission to view this post

  • Well, the audio object has actions for toggling pause, toggling silent, playing, and stopping. What isn't covered that you need it to do?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads