Constructinator's Forum Posts

  • Hi,

    I'm trying to make a Breakout-type game, and followed a tutorial I found here. I've also searched for issues and solved some, but one thing remains a mystery to me: When I use the pad (by letting it follow them mouse's X-coordinates), it doesn't stop when hitting one of the walls on the side of the playing-area. Let's say the playing-area is a box in the middle of the screen, covering about a third of the screen. I want the pad to stay in there, and not go all the way over to the edge of the screen.

    Thanks for any help.

  • I followed the Ghost Shooter tutorial, and it provided all the graphics I needed - in the tutorial. I simply had to right-click the images and save them, and then import them into the editor. Or you could perhaps open an example project?

  • Sorry, I'll see if I can change that later today. Thanks. :)

  • My problem with Steam isn't that it's a bad service. Quite the contrary, I think it's a great service (just like most other identifal services). What I hate about it is that it's forced down our throats whether we want it or not. Once a game is on Steam, you (usually) have no alternative but to use Steam - even if you bought a physical copy of the game in a store.

  • Am I the only one on the planet who hates Steam? Picture this: I go to GamersGate, Direct2Drive, GOG.com or any other site, buy a game there, download the game there... and have to install Steam to use it. Even if I buy a physical copy of a game in the store, I have to install Steam.

    Now do the other way around, and buy a game on Steam. You still have to have Steam installed, but you don't even need to know that there are alternatives. How come this is ok with everyone? Steam is trying their best to get a monopoly in the online client-marked. Sure, things like Origin, Games for Windows Live and UPlay isn't much better, but at least they only have a small selection of games. (and in Ubisoft's case, they mostly have only their own games.) Steam, on the other hand, is spreading on to Linux, Mac and consoles. And this is ok with everyone?

    Even better, I've contacted the Steam customer support many times to get them to tell me why Steam is forced on us, but they can't give me a proper answer. All they do is tell me to post on the forum (to let it drown...) or that it's a third party decision if a game should be on Steam. Sigh... and again, people are fine with this crap?

    So no, I will never, ever vote to get something on Steam. I will, however, drop a few dozen votes to not get it on Steam.

  • Don't worry, I did enjoy the game. :) I'm just saying you might want to show us the controls next time. As for this game, maybe you could mention the controls in this post? ;)

    As for music, I didn't mean literally using my own music. I meant we might have a selection of songs to choose from, perhaps. :)

  • Tip: You might want to tell us what the controls are before the game starts. All I got was a brief message that lasted a second or so the second time I started it, and that's it. One second isn't a long time to learn eight controls. And why eight arrows? Why not use the proper letters or something? Decent game, but a) I would have prefered choosing my own music, b) I would have prefered starting when I wanted to instead of being kicked right into it, c) I would definitely have preferred a difficulty setting.

  • Same here, I can't find the .capx-file?

  • I'm new to Construct2, and so far my only 'game' is a spaceship flying around a race track by using the mouse or (hopefully) touch controls. The problem is it works fine on the computer, but when I try to test it outside Construct2, all I get is a black screen. Anyone know why?

    Links to the project:

    • Link to the .capx-file:

    dropbox.com/home/SpaceGauntlet%20work%20in%20progress

    • Link to the exportet project:
    • https://www.dropbox.com/home/SpaceGauntlet%20work%20in%20progress

    Thanks, any help would be greatly appreciated. :)

    (btw first time I use Dropbox, so I hope you can open the folders. Let me know if it doesn't work, ok? Again, thanks.)

  • > You watch too many Hollywood movies.

    In Hollywood it would be: You son of a ... (And explosion censoring the rest)!

    Holy Sh... (And explosion censoring the rest)!

    Don't forget disguising the bad words (Will Smith talking to a guy in a orange whale costume: "You big, orange Moby Dick[/I!"), or switching scenes quite strategically at just the right moment. ("You mother..." (interrupting with new scene) "... luckier, that guy.") Swearing like that is technically innocent enough, but it can be funny if done right. Though if you do it badly, it's just embarrasing. As for plain, old swearing, I'd try to avoid it as best I can. Just because your game is 'adult', it doesn't mean it needs swearing. Try to watch Dexter, for instance. It's all about cops and bad guys, and Dexter himself is a serial killer. Even so, there's hardly any swearing at all. And the show's all the better for it. :) (except Debra, though. She swears like a sailor at times, but it's just ridiculous to listen to. Then again I hate both the character and the actress.)

  • Hello, world. I'm Roger, but you can call me RJ if you want. (it's shorter to write, and as we all know, programmers are absurdly lazy. Hehe.) I've been interested in game making for nearly thirty years, but so far it's beeen mostly small stuff like making maps in my favorite games, some adventure-making in some games and, of coures, messing around in Game Maker. But now that I've found Construct2, I think I've finally found what I've been looking for. It's pretty nice, and easy to use, yet powerful. That's important. Most easy to use stuff are crap, to say the least. :) But anyway, enough about me. Hi, nice to meet you, looking forward to getting to know you.

  • Ah, thanks! That did the trick. :D

    Manual? Yeah, I looked through it, but there's a lot of take in all at once. I prefer tackling one problem at a time. :)

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  • This is probably a simple question, but as this is my first project in Construct2, I can't seem to solve it. Don't get me wrong, I've browsed the tutorials and checked the forums, but I just can't seem to find a solution.

    Here's the deal: I'm making a Gauntlet-type game with a spaceship, so you basically simply steer the thing through a maze. The only objects are the background (seperate layout called, um, Background, size 1600x1200), four walls (Solid sprites) and the player (Bound to layout, 8 directions movement).

    In the Projects tab to the right of the screen, I have set Unbound scrolling to Yes, and in the Events, I set the Player to check if is outside the layout, and if so, set him back to position 600,600. This is just to get things working, and I'll bugfix it later.)

    The problem is that I can move the player with the arrow keys, and he stops when he reaches a wall. But when he goes outside the screen, the screen does not follow him. What am I missing?