This is probably simple, but here goes: I'm making a Breakout-game, where you bounce a ball to smash blocks, and stuff like that. I've found tutorials to do most things, but strangely, none of them shows how to change the levels once all the blocks are gone. So how do I do that?
I know I can make seperate Event-sheets for each level, but I prefer to use a single Event-sheet as much as possible, to avoid having to copy and paste a ton of stuff (ball movement, power-ups, pad-movement etc). I use a sprBlock.Count to see if there are any blocks left, then move to Layer 2 if there's no more blocks. However, is it possible to simply go to the next layer instead?
Also, is it possible to use two event-sheets for a single layout? If so, I can use one common Event-sheet and one specific to each level. And if that's possible, which one takes priority? So if I move the pad one way on the common sheet (like only left/right), can I move it differently on the level-specific Event-sheet (like up/down?)
Thanks for any help. As you can understand, I'm new to all of this. This is my first project, in fact.
EDIT: Sorry, I just noticed there is a Beginner's Question subforum here. I'll be sure to post there next time.