conker23's Forum Posts

  • Oooooooooooooooooooh sorry for that

    I have no idea sorry :s

  • I think there's a lot of issues before spending time on lights effects

    But if you want to get some information, google "normal map construct 2" and you'll find what you're looking for.

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  • That sounds great ! Could we have a capx ?

  • 99Instances2Go, you're a god for me I was struggling with this problem and you answered without knowing my question ^^

  • Hi,

    I wrote a little example for you to show how to change the layout as you wish, but I don't know how to publish it...

  • Personnaly, I think it's a good idea and you can make good puzzle with this ability. I think of two kins of puzzles :

    You can control several characters in the game. To solve some puzzles, you have to attribute the good ability to each of the character thanks to different permutations. I think in particular at games like portal in coop, but in this case you'd have different roles for each characters.

    Imagine you must be close to eachother to be able to swap abilities. You want to go to the end of the level. Firstable, you go with one character to the first step with the ability "make a portal" and once you're there, you need to build a ladder. With the ability portal you're able to help someone else to come to you and he could use his ability to make the scale. It's a stupid example but I'm sure there's a lot of good ideas possible.

    One another kind of puzzle game would be one like Grim Fandango or Monkey Islands. In these games you have to possess a specific object to be able to trigger a new event. Here you could trigger a new action when you possess the good ability.

    I think it's a very good idea

  • I guess you don't want the user to pass through empty tiles.

    I think the best way is to do a recursive function. Suppose a word has L letters. Moreover, suppose you have a coordinate system to locate each tile. So each tile has an unique couple of coordinates, say (x,y) where x and y are integers. At last, you have an array where you have all the letters to place.

    You chose as an origin the point A(0,0).

    Then you create the recursive function "placeLetters" as follow

    PlaceLetters( (x,y), NumberOfLettersLeft) :

    if NumberOfLettersLeft >=1

    Randomly chose the couple C between (x+1,y) or (x,y+1) or (x+1,y-1)

    place next letter form the array on position C

    call function PlaceLetters(C,NumberOfLettersLeft -1)

    Initially, you call the function PlaceLetters((0,0),L), where L is the number of letters. Instez of L, you can put the length of the array.

    That way, your word will be continuously connected. The flaw is that the letters will be placed from the left to the right without ever going backward, but the path will randomly go high or down.

    To me, the coordinates system would go from left to right for the x-axis and from bottom-left to top-right for the y-axis

  • Seeing statics as an animation with only one image, I don't see neither the difference.

  • Hey,

    I think it's not a good idea to do it with a mathematical solution. Ideas of mike hive are more flexible than a pure reasonning on the Y axis.

    By the way, I'm fund of mathematics, so no offense

    Edit : Oh my god, I didn't notice the very end of the topic. I'm gonna check what suggested 99instance2go :p

  • Sorry but I didn't understand what you want. What you mean by "connection" ?

  • I hadn't seen the post of aphrodite. I didn't know these commands, it looks great

  • One idea : instead of having a boolean, you could have an instance variable "ID" and a global variable "NumberOfInstancesAvailable". When a new instance is available, ,you attribute the value "NumberOfInstancesAvailable"+1 to the ID and then you add 1 to NumberOfInstancesAvailable.

    When you pick an instance, instead of checking all instances with boolean set to true, you pick the instance which ID is such that ID=NumberOfInstancesAvailable and you substract one to NumberOfInstancesAvailable.

  • You should be more precise in your posts and read your post before plublishing it.

  • It's a great question as I was wondering the same lately ^^ I'll need it as well very soon.

    I think it could be made with blends effects but frankly I don't know how. But check blends effects

  • I've already tried this, and it's impossible that way. You'll have to find another solution