Colludium's Forum Posts

  • 1. Give me a profile link to your other account that has the License badge.

    2. Why would you need to separate account? You didn't like the name of your first one but already bought your License with that acc? What's the reason?

    You didn't use the magic word...

    Seriously, though... My old email provider had a policy change and started to want money for the privilege of using email (btinternet - thieving morons...). So I left, of course, and Tom was unwilling to transfer the licence over, for fraud prevention I guess. I'm not a fan of the whole badge thing anyway, to be honest; lurking in a forum a lot and not understanding the manual pages you've opened means what really?

  • I don't think you have any control over which badges are displayed. If you registered here with a different email address to the one used to buy the licence then no badge will be shown...

  • This is a 'feature' of c2 - the engine has no way of knowing if the objects are destroyed at the end of the layout or because events have commanded them to be destroyed some other way, so any On Destroyed trigger that creates another object could cause a problem at the end of the layout because they will create at the start of the next. The way around it is simple enough - just have a game mode variable to control the game's mode of play; if the mode is set to "going to menu" or similar then don't permit the On Destroyed trigger to be accessed. There have been a few bug reports similar to this one in the past (example: ) - it's nothing to sweat but you do need to be aware of it so you don't get caught out....!!

    Ashley, this seems to get posted as a bug with some regularity. I couldn't find a specific reference to it in the manual; perhaps you could consider adding a one-line explanation on this page alongside the On Created description?

  • I hope she took a good hard look for her sister before embarking on this journey. Would be a bummer if she was at home hiding behind the sofa

    Ha - yes! That could be the ending I was looking for! (Joke!!)

    If she lands from height and you have a left or right pressed them she rolls into a run; otherwise she just crouches on the spot.

  • This is great news - congratulations!

  • Great news, Ashley, thanks!

  • MadSpy, . So much for my hopes there then!!

  • You can almost achieve this using families - have a look at this easy pin example capx. It won't satisfy every occasion, but it does allow you to enter the UID in the editor and the rest will be taken care of.

  • I hope Microsoft do a better job of audio support in W10 than the complete lack of audio features currently in IE11. Maybe they'll ship W10 with Chrome .

  • Yup... No problems here...!

  • It works normally for me....

  • Minor update alert! I've posted the second half of level 2 for anyone who's interested; you now start half way through the level, so apologies if you've missed the first half but I'm quite happy with it's general design - it only needs a few extra sound effects to be good enough for beta IMO.

    As for the rest of the game, few bugs have been tidied up with the player's behavior and animation and the font has been changed. There are still a couple of random occasions where the animation blend doesn't work properly and it appears as a sudden change of position.... This is something for me to do over the weekend .

    I hope you enjoy! (off to start planning level 3...)

  • If you don't get a response here, please submit a bug report. Thanks.

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