Colludium's Forum Posts

  • Is this just me, or has anyone else experienced this and found a work-around...? Now that I have a large number of objects in my project: whenever I close the sprite editor the Object Properties window flickers as if it's sequencing through the other objects that share the same object sub-folder as the sprite I just edited. Here's what I mean:

    It's just irritating, but I wondered if there was a simple fix (maybe just put fewer objects in sub-folders...?).

  • I would recommend using Inno Setup. It will compile your nw.js project into one installation executable (so the game can be installed on your system) and is impervious to amateur opening attempts (like using 7-zip). Nothing is totally secure, but this is a good and free alternative to zipping up your nw project, IMO.

  • I would imagine that all of the icons and logos on the scirra site are owned by scirra. Just google search for cake image and use something open source that is similar - would be my advice.

  • 1. Yes please! I just never want to export anything to my desktop.

    2. Again, yes please! I know it doesn't take long to create the folder structure, but then having to delete it all is an irritation.

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  • If your Dropbox is less than 3 years old then you'll need to create a public folder - just Google for the link.

  • Thanks spongehammer! It's been a few weeks since my last update because I've been busy fighting off the work-triv-monsters. Boy, they're incessant! Anyway, against all the odds I have finished alpha level 5. One more big level to go, then the opening sequence... I might get things done before xmas! Maybe....

    Here's a little screen shot of something with teeth:

  • Have you tried incorporating shift-key presses? I mean, hold down the A / B / a trigger button and then all of the other buttons can take on an additional function (not knowing your button map means that could be a ludicrous suggestion...!). But you could apply that philosophy to the keyboard - have shift (or another key) key presses, which reduce the number of keys the player has to reach for (assuming the player is not a pianist). Still requires a lot of learning on the part of the player, though, either way I guess. I don't think there's anything wrong with stipulating gamepad only, but that might frustrate a few potential customers... Not totally helpful, I realise!

  • I'm not sure about this - but here you go! May I present my humble efforts that started Sat lunchtime (I have a family, dammit!).

    Eat or Die - LD33

  • I am glad that I was sitting down! Excellent!

  • Pause, then Step - allows you to observe everything tick by tick in the debugger. You can add an event to check for a change in a variable's value and use that to set the debug to pause.

  • I might be in, but I might not because I might be at work. Blast it! I might be in - at work. No - my boss wouldn't like that. We'll see...!!

  • Phew! lucid saved me from myself... After installing W10 I didn't check that the Spriter save options were correct for export to c2. So, notch this one up to user-operator error. No more investigating Godot engine for now - I have some deadly traps to construct!

  • lucid - as a matter of fact, I recently installed W10... Thank you for saving my life so quickly from my own incompetence!! It's so long since I installed Spriter for the first time that I never thought to follow the installation video again.... That'll learn me! Cheers!

  • I think that this is a nw.js problem (great... :/). I tried executing the javascript command in nw.js and it didn't work either...

  • I noticed this happen about 4 months ago, MadSpy and that's exactly what I did then. Now it's happened again I thought I'd ask for second opinions. I probably could have mentioned the earlier occurrence in the OP....