A cloud has appeared over Umbra game-dev land. A dark and oppressively-angry looking cloud...
I am experiencing a problem with Spriter that has stopped my game's progress.... Like any good paranoid developer I have been collecting zip archives of all of the important source files for my game every few days. Just recently I found that if I imported the player spriter .scml into c2 it caused c2 to delete all of the player's image objects. After some investigaing I've learned that simply importing a newly saved version of the project into c2 does not work. Even importing the Spriter file into a blank c2 project shows the same bug, so it's almost certainly a problem in Spriter/plugin compatibility (the image files are not being dragged into the project with the .scml - a file association is broken somewhere). This happens on more than one computer after editing a backup or current player Spriter project. I have noticed a Spine plugin is being developed - I don't want to re-animate everything in Spine (all 80 player animations!) just yet.
So, fingers crossed that this can get fixed. Meanwhile, I think I need to do some investigating of alternative engines. For example, Corona SDK now builds for desktop, don't you know....