Colludium's Forum Posts

  • > Does Apple now support the multiplayer webrtc? I have a similar project in stasis because webrtc wasn't supported and I didn't think I could demand everyone give up their iPhones....

    >

    Nope. Just use Photon.

    You could have atleast made a new thread.

    Ashley suggested using c2 multiplayer and I assumed (incorrectly) that was what you were enquiring about. No thread hijack intended.

  • Does Apple now support the multiplayer webrtc? I have a similar project in stasis because webrtc wasn't supported and I didn't think I could demand everyone give up their iPhones....

  • It should. You'd put the timing only in functions that either C2 calls:

    or any ACE functions. Helper functions only used by those other functions wouldn't need it. Also it wouldn't work if an action called another action inside the function.

    It sounds like it would be what your after since you want to know the total time used by a plugin. It is a bit tedious to do though.

    Awesome, r0j0, I think that's exactly what I need. Thank you

  • R0J0hound - thank you. I will give this a try, although I am not sure if it's what I think I need... Would it work in the case of a plugin like scirra's Physics - ie, is behinstProto.tick called before the rest of the plugin script models the world and, if so, how do I measure the end of the world's calculations? I guess I am struggling to visualise the relationship between the plugin script, the tick function and the c2.runtime (and, as I type, perhaps I need to dissect how that plugin's use of processing time is measured for the debugger). Cheers.

  • Hello! My plugin creation saga continues.... I would like to add feature that would return the time spent running the script inside a plugin. This would be available during normal runtime (rather than debug preview) so a dev can manage what they are doing with the plugin. The plugin is a behaviour and has a complex engine running in the background - ie there's more going on than the contents of the behinstProto.tick function and returning some expression values. I imagine that kahanTime will come to play, but I don't understand how to derive this value from it. Could someone please point me to a manual/tutorial or help, if you might know the answer?

    Thank you!!

    sebastion, no one is forcing you to pay anything. You and scirra were not locked in a contract that is now being broken. If you still feel it's not worth payinng to invest in c3, after this rather poorly planned revelation process is completed, you are free to carry on using c2 without paying any more. Unless you keep on buying c2 for your friends, but that's all up to you.

  • I am also interested in c3 architecture.

  • Do any of you know what you are offering to buy?

  • Subscription is just a marketing name for renting. Someone else made this point in another thread - with a magazine subscription you have physical ownership of the magazines you pay for. With software, you can't use it once you stop renting it.

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  • I can only imagine that spaceblaster was their testing metric.

    New forum! Drum roll....

    I enquired to the help email because I no longer have access to the email I registered for my licence (how can I upgrade using a different email address etc). The reply told me to wait until 1 Feb when an announcement will be made. I'm expecting a blog and possibly some sort of early access release. However, I am not sure if I will learn how to upgrade using a different email address...

    Lately I've been working/playing with Godot, and the one thing I would love to see in C3: a timeline to animate anything, any property, variable, and the option to fire functions and other timelines. Timeline should also sport a curve editor to control the timing between keys. And include a path-based animation option. Multiple timelines per object, easily controlled through events. Preferably include IK-based animation for characters as well, but Spriter objects/animations integration will suffice as well.

    Does anyone know whether Ashley ever mentioned C3 is to receive a timeline for animation control? I mean, it's hard to imagine Construct 3 WITHOUT one at this point (seeing what the competition is offering).

    I totally agree. Unfortunately, IIRC, Ashley dismissed the idea to the realm of 3rd party plugins (like Spriter). I hope he changed his mind since then...

  • Pick overlapping point system condition could help.

  • Solved it! No globals required - just access "c2userdata" and all becomes available.