sqiddster and all,
I put together a more robust dt test. This gathers data on dt values over a 40 sec period - one sprite is created every tick (to fade out after 1 sec) and the background scrolls slowly. The results are drawn in a graph so you can compare the rates that different dt values occur against the ideal vsync dt for your monitor. You can also change the fps for different screens. I'm still tinkering with it in C2 and will post a capx shortly....
You can use This Link to give it a try.
As you can see in the image below, Chrome does not achieve a true vsync compliant dt, but rather its dt changes and seems to bracket the required 16.67 ms for 60 fps (the blue line is drawn at the ideal position for the entered fps); it appears that Chrome dt seems to target whole millisecond values for dt - at least on my computer. The x axis shows the different values of dt that occurred and the y axis shows number of times a particular dt value occurred during the data gathering.
[attachment=2:5w6bsovz][/attachment:5w6bsovz]
Contrast this with my result from IE:
[attachment=1:5w6bsovz][/attachment:5w6bsovz]
As you can clearly see, IE is much better behaved with regard to achieving vsync compliant dt values.
You can also select a gpu throttle option, which creates lots of fading sprites to try and achieve 45 fps. Here are my results below (quite messy, and I'm not sure if there's any good data here...):
[attachment=0:5w6bsovz][/attachment:5w6bsovz]