Colludium's Forum Posts

  • For those who would like a copy of the old nw loader - here's a link to a copy I have saved.

    Edit - ha! Ninja'd by Lunatrap!

  • Here's a NW dt comparison for the r187 and r188 versions...

  • Perfect - that will get them scratching their heads, I think...

  • eli0s,

    LOL - totally appropriate song! Would you be able to add a comment to the Chrome bug report I submitted and show a screen shot of what happens to your browser with my test? I imagine they will be interested and might ask for some more details from you. There's something not quite right going on in some versions of the chromium engine and on some platforms but not all... It might even be worth a separate bug report - I dunno. The fact that Chrome runs fine in my test makes this inconsistent - a challenge to debug, I'm sure!

  • TiAm,

    I never thought to check that before.... Here is the result of running the test in NW using r187 (I am using my phone as a modem and will not get access to the new release for a few hours).

    eli0s - these results might interest you! I have no idea what to make of this - even though it's super-smooth on my game, it appears that the reported dt values are rounded....

  • Aurel, UberLou, ,

    Chromium 38 certainly is a problem and the move to update NW is not going to help... Ashley, can I request a roll back to the previous version of NW until Google sort this problem out, unless updating it fixes a bunch of other problems (that I'm not aware of)?

    As an aside, this is such a problem that I am seriously considering building using r187 and NW for the forthcoming Ludum Dare comp....

  • UberLou,

    I hear you. I've been watching both of the bug reports and the problem has been acknowledged by Mozilla and Google. Mozilla devs think that 'project silk' will rectify this problem for Firefox - time will tell. The Google devs are looking into what's become broken in the later releases of Chrome - it is manifesting as an inconsistent adherence to vsync which causes the dt variations talked about in this thread and some other issues (the bug report makes a good read). I'm confident that this will get fixed, especially for Chrome. When I lose heart I export to Node Webkit, which is based on an older version of the chromium engine that was not broken - it's as smooth as a smooth thing... Chrome Canary is pretty darn good as well (but not perfect...).

  • I am using a global array to save game progress, with y = 0 to save the score on each level when completed (the sum gives the total score) and y = 1+ to save any other data that might be of relevance. The dictionary object is very good as well but requires a bit more thought (than I'm prepared / able to give) when setting up your logic (I guess - not used for this yet).

    Edit to add that 500 layouts / game areas is quite ambitious... IMO (I hope you can get it to work - it sounds like a great epic, though!).

  • TiAm - that's a fine idea indeed. One click to open the image in your favorite (and much more powerful) editor and then have C2 refresh itself when you have saved the edited image.

  • Nesteris,

    I think I get it - perhaps I should explain a different way. See the example below - you don't have to permit the player to be near to the edge of the layout if you don't want.

  • Why don't you just position your play area away from the edges of the layout?

  • Imagine you spend 6 months making a game. Then imagine that someone copies it, including all of your artwork, and sells their version or makes money from adverts by letting people play their version of your pay-to-own game for free. Or, imagine that someone copies and plays your pay-to-own game, but they got it from a torrent site. Imagine that person tells you that they weren't stealing your work... I imagine you would disagree with them.

  • Happy to do a bit to help the community - I'm glad my geeking proved worthwhile! I'm happy to report that that both bug reports have generated some interest - and rightly so: if a browser can render to 144 Hz then it should be able to do 60 Hz without any frame drops whatsoever. Just saying, Mr Google and Mr Mozilla....

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  • I haven't checked but I think this question has come up before. Do a forum search in the questions forum first before starting a new topic. There is also an assets forum that has links to sites with lots of free assets...

  • If you get stuck then it's worth searching through the questions forum () to see if it's a problem that's been asked and answered before. If not, just post your question and be ready to share your capx (it's almost impossible to help just by looking at screen shots of a few events or just from a text description of a perception of a problem. I tried using GM for a while - once you get used to C2 you'll never look back...