Thanks Flump, I appreciate the positive vibes!
So, after much angst I think I've sorted out a level-completion technique that counts how many seconds you have left, how many eraser erases / ink lines etc remain, and then it awards stars according to your performance overall. Should be sort of fair...
As for sounds, I'm going to do some recording later this week and then crack open audacity for some tweaking. I'm not sure of in-game music, but I was thinking of some gentle blues via Music Maker Jam. We'll see how far I get with that!
Here's a screen shot of debug mode page one of chapter 3 - "Candy Crash".... You only score if you manage to transport your candy load over the line - no candy - then get back to drawing....
Every time I look at these images I'm reminded to redraw that settings button in white. Must do it now... LOL.