CodeMasterMike's Forum Posts

  • Entry 1:

    Construct 2 tips & tricks:

    Great use of a physics bridge in a game, using Constrct 2!

    Subscribe to Construct videos now

    I also created a tutorial on how to create a physics bridge for

    the people inspired by this entry:

    http://www.scirra.com/tutorials/342/physics-bridge

  • I think its because when you change the density Construct destroys the body and recreates it with the new density, so there is bound to be a slight delay before the new body is created and usable.

    So without the "wait 0.1" the force is applied to the old body with the old density, and with the "wait 0.1" its applied to the new body with the new density.

  • Can I use the Scirra "pirate" and "pig with helmet" sprite for this competition?

    Technically it would break the "Video must not infringe anyone's copyright" rule, but I thought since its for Construct 2, it would be alright. But I better ask first!

  • Very odd game, but you could do something like that with Construct 2.

  • When you are exporting with apmobi, you shouldn't export with the "Use direct canvas" if you are exporting to android. The Direct Canvas is only, at the moment, supported by the Iphone. For Android its just experimental.

  • I have the same problem, and after reading another post about it (http://www.scirra.com/forum/email-notifications_topic52189_post328556.html#328556)), I send a email to Scirra. And they replied that its a wellknown problem, and they are looking in to it and hopefully will fix it soon.

  • If you share the *.capx file which you have the problem with, it would help a lot.

  • I have released a update on the Car Physics behavior!

    There is a lot of new functions and properties and much more is coming.

    The new version is (BETA) 0.1!

    The latest and greatest in this update:

    Side-view car physics

    This action lets you to create a side-view physics car.

    This car is based on a body, 2 wheels and two axles.

    New properties settings have been added to the behavior and some new

    actions.

    Car Physics tutorial

    I have created a tutorial for this behavior, which explains a little on

    how it works and what you need to do to make a physics car.

    http://www.scirra.com/tutorials/323/create-car-physics

    For more information, see the orginal post or

    click here!

  • Basically anything you can do in 2D, you can do with Construct.

    Some things will obviously be harder to make than other, but I dont see

    any problems with creating a Advance Wars game (awsome series, by the way!).

    If there is any functionality missing, check out the plugin/behavior section to see

    if someone has already created a plugin for that you need.

  • Really good plugin and I will surely use it for my projects! <img src="smileys/smiley1.gif" border="0" align="middle" />

    The only thing I am missing in this plugin, is the ability to use your own custom font. A font you have locally (like you can do with images).

    The little I have read on the internet, that it is possible to do that through css/html. If that was added to this plugin, it would be perfect!

    [UPDATE]

    I noticed, when exporting from Construct [r92], that the vertical scroll appears eventhough I have set it to "hide".

    And the Bouncing scrollbar is also active, eventhough I have set it to "No".

  • This tutorial has good information about screens on mobile devices:

    http://www.scirra.com/tutorials/73/supporting-multiple-screen-sizes

    Basically, since all mobile devices have different window sizes, the scale function will work differently for every device you try on. So you need to set a background so it covers over the white borders.

  • A new version is out! Current version is 1.04!

    In this updates I added a highscore system in the new category "System highscore".

    This is a simple highscore system with two colums (String and NUMBER), that you

    can sort with either descending or ascending, in either of the two columns.

    You can easily add, remove or update a element in the highscore list, making it

    very easy and fast to use. No more need to waste more time when you need a

    highscore system for your games!

    Another new, very nice action is the "Set relative position"!

    This action repositions a object so it stays at the same place regardless if the

    size of the window changes.

    This action works just like the anchor behavior, but you can set a new position for

    the object in any time runtime without any problems!

    Note that this function is not created or intended to use as a "character" that needs to be translated!

    Thank you all for your interest and support with this plugin! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I don't see any reason why it should not work. A layout does nothing but says which objects and what event sheets to run.

  • Always nice to read these recaps of the month gone by, nice work!

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  • Scirra made this very interesting blog entry about performances from computers to mobile phones, so I recommend you read it:

    http://www.scirra.com/blog/85/the-great-html5-mobile-gaming-performance-comparison

    As a tool, Construct is very stable and mature to release a game with.

    But as with all tools, it is what you make of it <img src="smileys/smiley1.gif" border="0" align="middle">