CodeMasterMike's Forum Posts

  • This question comes up couple times a week now. Please try to do a proper search before creating a thread.

    Are you running the game as a app, or in a browser?

    If you are running directly in a browser, you should look at exporting the game as a app instead since that is >100 times faster.

    Export with Appmobi (Currently only for iPhone/iPad)

    Export with Cocoon JS (Currently only for Android)

    In the near future, both of these options will be able to export to both Iphone/iPad and android.

    Then you can also read this tutorial:

    Performance tips for mobile phones

    If these doesn't help, you need to give us more information, because it's nearly impossible to know why without any details.

    Do you handle many objects? Do you use any 3rd party plugins? Do you use a lot of particles/physics? etc etc.

    And a link/example file would be of help as well.

  • Well, that is how file systems works, and I think it should stay like that.

    But there is already a way to do it like you want it to be!

    You can use the backup system inside Construct, that saves a capx file at a given place, at a given time, without swapping you over to the backup file.

  • The r98 build have very good response time, so you likely have done something strange with your project, like creating a new object every tick or so.

    It's hard to guess what you have done, without seeing a example.

    can you share a capx file where you have this problem?

  • Do you get any error messages in the browser log?

    Have you tried different browsers? If so, which browsers have you tried?

    Do you have any special 3rd party plugin in the project?

  • As it is now, there is no way of saying what the issue might be.

    Which Construct 2 build are you using?

    Have you tried to run the demo without minifying the project?

    Are you using any special 3rd party plugins?

  • You try inkscape.

  • One idea is to use AJAX to both send and recieve data with a server and then let the game synch to that server.

  • nemo At least for Android it's better now. You can disable most of the permissions.I dont know how it works on iPhone though.

    In the base setup I tried, there is full network access, read phone status, system tools and account still needed to install. I find the account permission little strange, but maybe its something that the application needs to work.

  • Try and set the "ScrollTo" behavior on your character. That means that the screen will follow the character and scroll if needed.

    Remember that the window size must be bigger than the layout size, otherwise there is no room to scroll and the character will leave the layout.

  • One option is to use the action "Set immovable" to "immovable". This freezes the physics object. And you can make it move again with the same action and set the object to "Movable". But this option doesn't keep any linear or angular velocities.

    You can also set the time scale to 0, that will pause all objects in the layout, and when you want to "unpause" you just set the time scale to 1.

  • I get the same issue.

    The issue only appears when left mouse clicking on the "edit" link in the animation properties. Right click on the image and choose "edit animation" works fine.

    Steps to reconstruct issue:

    1. Open a new Construct 2 project

    2. Add a new object (image) to the project

    3. Highlight added object (image)

    4. Left mouse click on the "edit" by the "Animations" properties on the left side under the properties of the object (image).

    You should now see that the edit image window opens, and directly get a windows crash message.

    Computer specs:

    winXP Professional Version 2002, SP3

    Intel Core 2 QUAD CPU 2.4Ghz

    3.0 GB RAM

    Graphic: GeForce 8600 GTS

    driver version: 301.42

    Download capx example:

    http://dl.dropbox.com/u/52716812/Scirra%20bugs/Edit_Animation_issue.capx

  • Have I missed anything, or is it still not possible to build a official *.apk file with appMobi?

    I can't find any input for signing with your release key.

  • If you are allowed to use the music, and don't break any copyright, then it's no problem.

    For instance, I am allowed to use the music I have in one of my videos, because I follow the copyright license/requirements set by the author of the song.

  • nothing1969

    The only "risk" there is, is if you are using a old version for a project, and then update to a newer version, your project may in rare moments produce a error, which you have to revert back to the old version for that project to make it work again.

    This is mainly because some things change in a new version, that your existing project can't use. Of course I try to keep all versions backward compatible as best as I can.

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  • With the latest Construct 2 [r98], I get a error message every time the color is applied:

    inst.type.families is undefined

    192.168.1.30/preview.js, line 2254

    The color is applied, but the error message appears every time.

    I get this error when trying your capx example as well when creating my own capx.