Because I don't understand what the event means or what its doing
So, I got a snowman to throw snowballs in MY direction whenever I step in a certain spot. Now I want to figure out how to make an enemy that walks back and forth, to stop and throw in my direction.
Is there anyway else?
when you complete a level, I want the level complete screen to be able to transition to the next level. Can I use the same Level complete screen, or do I need to make new ones between levels?
I was just wondering if anyone who has music creating talent, can make music for my game? It's kind of hard to find the right type of music through youtube :P.
Is that where you go? Or do you make your own?
What's a website that has free video game music for the games you make?
Develop games in your browser. Powerful, performant & highly capable.
I want to know how to make the blocks kind of scatter all over the place once you break them with your head. Kind of like in super mario bros. The tutorial video didn't run long enough for that guy to explain to me how to do it.
What kind of programs would you recommend, where you can design your level in tiles and is easy to use and understand?
How do I put the distance first? Do I need to select the player or the enemy first?
What's the event/function/group about?
I suck at math and I'd like to make my enemies do more than just walk back and forth all the time. Can someone tell me how to use the distance expressions?
I'm not the best at math, haha. I only so much as to make the enemy walk back and forth between edge markers.
I have a lava monster whom I want to throw fireballs my way IF I am anywhere in his general area. How can I make this happen?
Is there an easier way to make an enemy attack when they see you or if you're in front of them?